Imaro
Legend
Well I have seen various posts that often talk about things 3.5 doesn't support. Some of these posts are correct... but I have seen just as many that are not correct and decided to create a thread where misconceptions about 3.5 can be dispelled. This isn't a thread about houserules, but about the wide berth of options 3.5 gives and how some people may discover what they are looking for if they just took the time to explore them... so here are a few, and anyone else feel free to jump in, but remember these are actual rules not houserules...
Misconception 1 "I am stuck with a bad choice in 3.5" ... contrary to popular belief WotC created retraining and rebuilding rules for PC's in the PHB 2.
Misconception 2 "In 3.5 skill checks are decided by one roll of the die." ...actually in Unearthed Arcana, there are rules for complex skill checks...they are almost the exact same rules (only explained in a more concise manner) that 4e uses for their revolutionary skill challenges. Seriously if you have the book read up on them.
Misconception 3 "3.5's skill system is too complex/fiddly" ...well again Unearthed Arcana has two alternate and more simplified systems for skills in 3.5.
Misconception 4 "NPC's have to be complicated and time consuming in 3.5." ...PHB2 actually has an appendix with a system for quick NPC creation, seems pretty straightforward and uncomplicated to me.
Misconception 5 "low-level Wizards are reduced to using a crossbow, once their spells are gone." Try using the recharge magic system in UA. They won't be hurling Magic Missile around every round, but they will be able to cast spells throughout the day. It's also really easy to tailor this system (adjust the recharge times for what one considers especially unbalancing spells) for customization in one's campaign.
Well these are just 5 so far...might come back and post some more later. Also, if there are any problems people are having using 3.5, feel free to post them and maybe there's something I come across that may help you out.
Misconception 1 "I am stuck with a bad choice in 3.5" ... contrary to popular belief WotC created retraining and rebuilding rules for PC's in the PHB 2.
Misconception 2 "In 3.5 skill checks are decided by one roll of the die." ...actually in Unearthed Arcana, there are rules for complex skill checks...they are almost the exact same rules (only explained in a more concise manner) that 4e uses for their revolutionary skill challenges. Seriously if you have the book read up on them.
Misconception 3 "3.5's skill system is too complex/fiddly" ...well again Unearthed Arcana has two alternate and more simplified systems for skills in 3.5.
Misconception 4 "NPC's have to be complicated and time consuming in 3.5." ...PHB2 actually has an appendix with a system for quick NPC creation, seems pretty straightforward and uncomplicated to me.
Misconception 5 "low-level Wizards are reduced to using a crossbow, once their spells are gone." Try using the recharge magic system in UA. They won't be hurling Magic Missile around every round, but they will be able to cast spells throughout the day. It's also really easy to tailor this system (adjust the recharge times for what one considers especially unbalancing spells) for customization in one's campaign.
Well these are just 5 so far...might come back and post some more later. Also, if there are any problems people are having using 3.5, feel free to post them and maybe there's something I come across that may help you out.