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Why can't you have more than one multi-class feat?

thundershot

Adventurer
Okay, let me elaborate...

I have a player who wants to take the Beast Companion Ranger build... but wants to use the ranger Multi-class feats to get the other abilities. You can take toughness and defensive mobility as regular feats.

However, the Prime Shot (which I think is useless, and yet it's a paragon multiclass feat) can be taken using the courageous shooter feat in Martial Power. The two-blade warrior feat in Martial Power can give you the two weapon abilities of the ranger.

Yet by the rules, a Ranger can't take them. I told my players that it's not a problem, but they shouldn't get the extra skill for the feats....

Am I missing some balance issue with this? They just want to be the best ranger they can be... Also, what the heck is so special about Prime Shot? MY wife NEVER uses it, because as a ranged combatant, she's never the closest to ANY creature..


Thanks
Chris
 

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Well in a roleplay sense, having three classes just seems like overkill. I'd question where the person got the time to learn all that stuff.

I doubt it's a problem for your game if you're gonna let him take a Ranger Multiclass feat while he's a Ranger. Technically that option isn't really available.
 


If you were a melee build then Prime shot would obviously come into play a lot more than the ranged one.

:confused:

It's prime shot not prime stab.

I use it a fair bit - charging to the front to get it if my mates are coming up next or shooting into melee to get it plus flanking (against targets safely marked by the fighter ...)

Meanwhile more on topic. Getting all the ranger powers is probably a bit strong but not overwhelming. If everhyone is happy with it then go for it.

The general rule is there to preempt MC abuse I think & because the feats are a little stronger than average.
 
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My warlock uses prime shot _all_ the time... basically it's an incentive to give up defensive (staying out of range) for offense. Depending on your group, that can be a good trade or not.

And yeah, nothing like making a ranged attack with flank and prime shot against someone marked by your defender :)
 

Yup, I'll chime in with another thumbs up for point-blank flank shooting vs. defender marked foes.
Prime shot is also great for kiting .. but the logistics of retreating 100 squares in a fight doesn't work very well on a battlemat.
 

Attack bonuses are relatively hard to come by in 4E. Prime Shot grants an untyped +1 that stacks with everything, and as such is pretty nice.

Of course, you pay for that +1 by taking a risk, but both the ranger and warlock (classes with a prime-shot like ability) have powers/bonus feats that help to mitigate it. For example, defensive mobility makes it a bit safer to move in so that you are the closest, and powers like Evasive Strike allow you to shift in to place, then back away after the shot.

Using your powers and mobility to gain the Prime Shot +1 bonus is equivalent to trying to gain combat advantage as a Rogue, one should be doing it all the time.
 

Prime Shot is great if your party is willing to help you use it a bit (by delaying action when it is advantageous for instance).

As for multiclass feats, they are all potentially OP, simply because they open up so many options, (especially class feats). Getting some more class features as is the case for the ranger seems relatively tame though.
 

Okay, let me elaborate...

I have a player who wants to take the Beast Companion Ranger build... but wants to use the ranger Multi-class feats to get the other abilities. You can take toughness and defensive mobility as regular feats.

However, the Prime Shot (which I think is useless, and yet it's a paragon multiclass feat) can be taken using the courageous shooter feat in Martial Power. The two-blade warrior feat in Martial Power can give you the two weapon abilities of the ranger.

Yet by the rules, a Ranger can't take them. I told my players that it's not a problem, but they shouldn't get the extra skill for the feats....

Am I missing some balance issue with this? They just want to be the best ranger they can be... Also, what the heck is so special about Prime Shot? MY wife NEVER uses it, because as a ranged combatant, she's never the closest to ANY creature..

Whether a class can or cannot take their own multiclass feats is still under debate.

Certainly it doesn't make sense that under the current rules in order to master all the forms of a class you must not take that class...

Also - the idea behind prime shot is to stop you from simply sitting at extreme range and using your most powerful attack powers in order from best to worst. The idea is that if you engage in some of the tactical movement of the game, you get a bonus.

Also remember - 'closest' includes 'equal closest'.
 

Whether a class can or cannot take their own multiclass feats is still under debate.

Umm...pretty sure it's not.

PHB p. 208 said:
There are two restrictions on your choice of a class-specific multiclass feat. First, you can’t take a multiclass feat for your own class. Second, once you take a multiclass feat, you can’t take a class-specific feat for a different class. You can dabble in a second class but not a third.
 

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