[Arcana Evolved/Forgotten Realms] Recruiting: Post-Spellplague Experiment


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Phew! I'm working on a background... still trying to decide homeland and such with all the changes in Faerun...
In the meanwhile, here's a first draft of the character sheet. Does it look alright?

[sblock=Aleron d'Miral, human Magister]Aleron d'Miral, human Magister 6

Str 8
Dex 14
Con 14 (+2 amuet of health)
Int 21 (+1 lvl, +2 headband of intellect)
Wis 12
Cha 16

BAB: +3

AC:14 (+2 vs spells)

Hp: 31 (Roll Lookup)

Saves: For:+6 Ref:+6 Will:+8 (+2 vs spells, spell-like and supernatural abilities)

Init:+6

Speed: 30

Skills-63(*class skills):
Alchemy* 1
Bluff 3(costs 6)
Concentration* 9
Diplomacy 4(costs 8)
Knowledge(ceremony)* 4
Knowledge(cosmology)* 4
Knowledge(dangerous beasts)* 2
Knowledge(magic)* 9
Search* 5
Sense Motive 3(costs 6)
Spellcraft* 9

Feats(*bonus):
Brandish magical might*
Improved initiative*
Spell Artist
Modify Spell
Eldritch Training
Unraveling Mage


Spells per day:
0: 6 DC:15
I: 5 DC:16
II: 4 DC:17
III: 3 DC:18

Spells readied:
0: 10 (Canny effort, detect creature, detect disease, detect magic, ghost sound, lesser glowglobe, minor illusion, read magic, saving grace, lesser telekinesis)
I: 7 (Charm, Compelling command, creature loresight, distraction, lesser illusory creature, lesser illusory object, safe fall)
II: 5 (Lesser Beastskin, Eldritch web, location loresight, protective charm, blinding light)
III: 4 (dispel magic, Fly, Slow, sorcerous blast)

Equipment(20,000):
Magister Staff(62 hp, hardness 14, break DC 32)
Wand of lesser battle healing,40 charges (3,600)
Headband of intellect +2 (4,000)
Bracers of armor +2 (4,000)
Cloak of resistance +2 (4,000)
Amulet of health +2 (4,000)[/sblock]
 

Atanatotatos, your character looks fine so far. You still have 400 gp left over. Please don't forget to use it to buy some basic equipment.

Also, don't forget to add in your Hero Points. In addition, I'd like you to add in your attribute bonuses/penalties) to your skills. Put the total in parantheses after the amount of ranks spent on the skill.

For example, you have

Alchemy* 1 (+6) [1 rank, +5 for Int mod]
 

Sure, I'll complete the sheet before submitting the definitive version. Just wanted to make sure I got it right. I've gotten used to 4e by now so I'm easily confused.

Are you willing to give suggestions on a region of origin that would tie smoothly with what you have in mind someway? I want to depict an ambitious mage, both a student of the arcane, curious about past secrets and recent evolutions of the arcane arts, and ready to step into action in order to discover unaccessible secreat and increase his power. I was thinking Baldur's Gate or maybe even Imaskar, but maybe your hooks can tie better with something else...?
 

Here's a very basic background. If you need something more, let me know...

Aleron is a 28-years-old high Imaskari. He is a quite handsome-looking man, tall and fit, though the gray-ish hue of his skin betrays his origins.
Aleron was born in a family of powerful and influencial spellcasters. He is a proud member of the new generation of students of the Arcane arts in Faerun, and shares many of the characteristics of the stereotype: he knows he has much to discover on the new ways of magic, an unknown path waiting to be studied from scratch. He's curious about the Art of old, but his ambition is to become a legend of the new generation of mages.
He daringly decided to leave his home and live the life of the adventure when he discovere the petty nature of his own father. A spellcaster of renown, he had initially started teaching Aleron all he knew on Arcane matters, but when he realized that his son had a much greater potential than himself, and would soon surpass him, he started retaining his knowledge, keeping his most interesting findings secret from him, and hindering his growth as a wizard.
Believing unwaveringly in his bright future, Aleron saw the truth in the unsteady eyes of his father, a stepped into a new path.


[sblock=Aleron d'Miral, human Magister 6]

Str 8
Dex 14
Con 14 (+2 amuet of health)
Int 21 (+1 lvl, +2 headband of intellect)
Wis 12
Cha 16

BAB: +3

AC:14 (+2 vs spells)

Hp: 31 (Roll Lookup)

Saves: For:+6 Ref:+6 Will:+8 (+2 vs spells, spell-like and supernatural abilities)

Init:+6

Speed: 30

Skills-63(*class skills):
Alchemy* 1 [6]
Bluff 3(costs 6) [6]
Concentration* 9 [11]
Diplomacy 4(costs 8) [7]
Knowledge(ceremony)* 4 [9]
Knowledge(cosmology)* 4 [9]
Knowledge(dangerous beasts)* 2 [7]
Knowledge(magic)* 9 [14]
Search* 5 [10]
Sense Motive 3(costs 6) [4]
Spellcraft* 9 [14]

Feats(*bonus):
Brandish magical might*
Improved initiative*
Spell Artist
Modify Spell
Eldritch Training
Unraveling Mage


Spells per day:
0: 6 DC:15
I: 5 DC:16
II: 4 DC:17
III: 3 DC:18

Spells readied:
0: 10 (Canny effort, detect creature, detect disease, detect magic, ghost sound, lesser glowglobe, minor illusion, read magic, saving grace, lesser telekinesis)
I: 7 (Charm, Compelling command, creature loresight, distraction, lesser illusory creature, lesser illusory object, safe fall)
II: 5 (Lesser Beastskin, Eldritch web, location loresight, protective charm, blinding light)
III: 4 (dispel magic, Fly, Slow, sorcerous blast)

Equipment(20,000):
Magister Staff(62 hp, hardness 14, break DC 32)
Wand of lesser battle healing,40 charges (3,600)
Headband of intellect +2 (4,000)
Bracers of armor +2 (4,000)
Cloak of resistance +2 (4,000)
Amulet of health +2 (4,000)
Basic adventurer equipment[/sblock]
 


Hey, Rev. I am totally still down to play. I've been busy with school, but definitely still want to play.

Are the other players still down? (hello?)
 



I really don't know what utility stuff I should buy. Any help.

We could start roleplaying a bit and I will include the missing items before the first combat encounter.
 

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