Here's a very basic background. If you need something more, let me know...
Aleron is a 28-years-old high Imaskari. He is a quite handsome-looking man, tall and fit, though the gray-ish hue of his skin betrays his origins.
Aleron was born in a family of powerful and influencial spellcasters. He is a proud member of the new generation of students of the Arcane arts in Faerun, and shares many of the characteristics of the stereotype: he knows he has much to discover on the new ways of magic, an unknown path waiting to be studied from scratch. He's curious about the Art of old, but his ambition is to become a legend of the new generation of mages.
He daringly decided to leave his home and live the life of the adventure when he discovere the petty nature of his own father. A spellcaster of renown, he had initially started teaching Aleron all he knew on Arcane matters, but when he realized that his son had a much greater potential than himself, and would soon surpass him, he started retaining his knowledge, keeping his most interesting findings secret from him, and hindering his growth as a wizard.
Believing unwaveringly in his bright future, Aleron saw the truth in the unsteady eyes of his father, a stepped into a new path.
[sblock=Aleron d'Miral, human Magister 6]
Str 8
Dex 14
Con 14 (+2 amuet of health)
Int 21 (+1 lvl, +2 headband of intellect)
Wis 12
Cha 16
BAB: +3
AC:14 (+2 vs spells)
Hp: 31 (
Roll Lookup)
Saves: For:+6 Ref:+6 Will:+8 (+2 vs spells, spell-like and supernatural abilities)
Init:+6
Speed: 30
Skills-63(*class skills):
Alchemy* 1 [6]
Bluff 3(costs 6) [6]
Concentration* 9 [11]
Diplomacy 4(costs 8) [7]
Knowledge(ceremony)* 4 [9]
Knowledge(cosmology)* 4 [9]
Knowledge(dangerous beasts)* 2 [7]
Knowledge(magic)* 9 [14]
Search* 5 [10]
Sense Motive 3(costs 6) [4]
Spellcraft* 9 [14]
Feats(*bonus):
Brandish magical might*
Improved initiative*
Spell Artist
Modify Spell
Eldritch Training
Unraveling Mage
Spells per day:
0: 6 DC:15
I: 5 DC:16
II: 4 DC:17
III: 3 DC:18
Spells readied:
0: 10 (Canny effort, detect creature, detect disease, detect magic, ghost sound, lesser glowglobe, minor illusion, read magic, saving grace, lesser telekinesis)
I: 7 (Charm, Compelling command, creature loresight, distraction, lesser illusory creature, lesser illusory object, safe fall)
II: 5 (Lesser Beastskin, Eldritch web, location loresight, protective charm, blinding light)
III: 4 (dispel magic, Fly, Slow, sorcerous blast)
Equipment(20,000):
Magister Staff(62 hp, hardness 14, break DC 32)
Wand of lesser battle healing,40 charges (3,600)
Headband of intellect +2 (4,000)
Bracers of armor +2 (4,000)
Cloak of resistance +2 (4,000)
Amulet of health +2 (4,000)
Basic adventurer equipment[/sblock]