DonTadow
First Post
By doing their job, immersing themselves, they are providing their part of the game. True if a player sits there disinterested talking about the last night's episode of smallville, then it will break the immersion of the game. However, it falls on the DM to keep that player on track or remove that player if he is going to be a constant deterence to the immersion.Of course players assist in creating the sense of immersion. Playing a single session with bored, unengaged and otherwise disinterested players should be enough to prove that.
The player's input is still required to bring the world to life. Therefore, they are necessary 'partners in Creation' (sorry to keep using that phrase, I really like it, I think it's from Judaism).
A player being disruptive is no more creating the world than a player being immersive is creating the world. The player's job, or function at the game is to play the game, and apart of that function is to role play or immerse themselves in the world. The end though, still relies on the DM to make sure that they are providing their end of the bargain. A DM can't make a player play, but can control who plays at the game and thus, keeps the world functioning as it is suppose to.