but you never force it, because then all you have is an angry player.
At the same time, I can say, "because then all you have is an angry
DM." It's one thing if a DM like Mallus wants to allow players to help dictate the game world, but when a DM doesn't want to run that type of campaign and the player demands to use a silly name, that's just being a selfish & controlling player in my eyes.
If Marshmallow is a problem with other players and yourself, then yeah, pull the offender aside and talk to them.
I was not the only one in the group that thought the name Marshmallow was silly. We don't want this campaign to be a "silly" campaign. Yes, we have comedy relief in this campaign. No, Roger Rabbit antics are not our form of comedy relief in this campaign.
So any time a player doesn't get his way, the DM is being a bad DM? I don't agree with that at all.
I still don't see the issue with "Marshmallow," and I don't think the player did either.
Everyone will have their own opinion on what is silly and what isn't. I shouldn't have to defend my opinion to the player beyond saying that I just don't want to hear a stupid name that fits more in a Loony Tunes episode rather than a Star Wars movie. But I tried to explain why I thought it was silly (which is very hard to do). When I innocently
tried to explain it, she called me sexist in return.
And the DM hasn't really offered a reason for it as well, other then "It didn't fit the tone." All we know is that the DM said "No, screw you, that's banned."
Nope, I always try to be nice when I have to say "no". Just because a player didn't get their way doesn't mean I'm a jerk that said "screw you". I hate telling a player no. One of the best pieces of advice I got on Enworld years ago was, "Always try to say yes."
See, I've dealt with a lot of players with bad gaming habits. One player type that doesn't fit in with our group is the "selfish" type. I actually do give players a lot of things they ask for during character creation. I even offer them things they didn't ask for. I put together a list of about 35 PC races to choose from and I have never turned down a PrC or class request. I use magic items from the DMG & MIC. Sometimes, that's not even enough for selfish players. They'll still beg me to give them magic items from a different book or allow a race not on my list. I would even run a particular adventure if they asked me to. I would even stop running certain types of encounters if they didn't like them. The thing is, selfish players
never acknowledge all the times I've said "yes". But boy, they are sure quick to criticize me when I say "no".
I think "it doesn't fit the tone because it is too silly" is the best reason I can give. That should be good enough for you. The only thing I feel obligated doing after that is explaining why I think it's silly...which I did for the OP. When she still complained at the table about it, I also told her that it sounded too modern to me. So she immediately got on her cellphone to check on the internet when the marshmallow was invented. I understand plenty of players have no problem pulling this crap, but I would never do this to a DM. Once he said "no", that's cool with me. I'm not going to be fussy and try to prove him wrong in hopes that I'll get my way.
Anyway, the whole debate on the name Marshmallow is ridiculous. Some people are trying to play ignorant like it's not a silly name and it's odd that I'd ban the name. The OP even played that game and then admitted right in this thread that it was a silly name. She knew what she was doing; she wanted to have a theme going where each of her animal companions had a "quirky" name. She found it amusing and I found it over the top. We all know what her intent was, so questioning me on why I wouldn't allow it is pointless.