A game system forces you to roleplay situations or conditions that the system tries to emulate. If not you would never be inspired by it to use it as a roleplaying medium.A game system doesn't force you to roleplay,
That is your opinion I do not find your examples-arguments convincing enough here. The system you are talking about is the same D20 system. That you make 3 rolls instead of 1 does not change the system. You could do these things in 3e.4e has better mechanical support, by far, for roleplay elements than 3e did. Craft/profession was not some awe-inspiring roleplaying mechanic. It was a poorly realized attempt at making everything about a character, PC or NPC, have to have a number or you couldn't do it. It was limiting roleplaying, not supporting it. With that gone, 4e has the same "RP" skills that 3e had in bluff, intimidate, and diplomacy, but they add a system in which to apply those and all skills in a complex, mechanically supported framework that allows noncombat scenes to really be played out and not just come down to a single die roll.
Xechnao puts himself in the same boat as you when he ignores all this and goes about 4e being a boardgame or being solely combat focused. These positions are simply not supported by even a cursory examination of the books and certainly don't bear out in actual gameplay, which leads me to question the degree of actual experience either of you have with the game.
That's your opinion. If I would agree I would guess by a cursory examination of the books and gameplay of the core mechanics and rules of 4e that I am far from dungeon delve and nearer to...what?