How can I introduce Warforged into my Warhammer D&D Campaign?

ProfessorCrino said:
...Why on earth would you not simply play WFRPG?
Why threadcap?

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I would have gone the "Engineering" route, but I must say I love Maggans idea of them being reincarnated dwarves, too. That's a very cool idea.
 

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Tieflings are actually much easier to introduce to the Warhammer setting then Warforged. They're mutants, Chaos touched. Just refluff them to not necessarily have horns and such but random mutations.

Warforged can work, they can be something from:

1) Dwarves, covered with runes.

2) The Engineer College, possibly a creation of an engineer who draws upon the Winds of Chamon, the Lore of Metal.

3) An Alchemitical rogue creation of the Chaos Dwarves.

4) Creation of Necromancy, trying to meld bone with metal.

5) Coincidental. All things are possible in Chaos, even things contradictory to its nature. A Chaos touched creation could stumble from the north, and be bestowed with the same amount of will as any other living creature.

You could also let your player decide which one.

Although I don't see what one of your players being a Artificer has to do with Warforged.
 

The Empire created warforged...

...they rebelled.

Some continue to fight against the Hordes of Chaos...

...others rule over small fiefdoms of man...

and they have a plan.
 

Serious warning first: I am of the opinion that low-tech (Renaissance) humans / steampunk Dwarves / unstable wizardry of Warhammer world are not well suited for producing high magitech race like Warforged. Unique Frankenstein monsters are possible, however even given that, animated and sentient constructs with ability to grow and learn are not something I would easily stomach in a Warhammer campaign.
Granted, the system of d20 also seems to be a bit too heroic for this world... you're running a danger of breaking grim atmosphere of a dirty world.

Having said this, here are a few ideas:
- Chaos construct with a mindset stolen from a human being and memories wiped clean. Chaos taint is faint (similar level to that of a wizard).
- Chaos portal accidental import from advanced technological world.
- Animated suit of armor with accidentally bound soul (think Full Metal Alchemist).
- Chaos Champion who fell from grace (i.e. partial loss of beneficial abilities), suffering from amnesia (to allow him to be somewhat positive) and recovered from ancient ruins by enterprising magicians who consider him to be a construct rather than a chaos slave.

Regards,
Ruemere
 

In a campaign I'm designing (not based on WHFRPG), Warforged were a kind of weapons platform for psionically active dwarves to combat a specific enemy.

Then, as it happened, that foe wiped out all of the Dwarves except the Warforged (now called Inheritors) before being defeated themselves.

Think of the Cybermen or Daleks of Dr Who, or Marvel Comic's ROM- they are living, organic (dwarf) brains in metallic shells. Mechanically, they retain the culture (and certain acquired skills) of the Dwarves, but the have the stats of a Warforged.
 

Leave their origin mysterious.

Some Dwarves claim that they have brought back the souls of fallen warriors into certain metal bodies.

A few Transmuters boast of alchemical formulae which induce motion and volition in base matter.

One or two Sages recall that, on the first new moon following the mutually lethal battle of the 5th Ghostbreaker Heavy Cavalry and Tznathark, the Demon-God of Possession, clay men were seen crawling from the earth in great numbers.

You, however, were lovingly crafted by an old man named "Geppetto"...

Cheers, -- N
 


...Why on earth would you not simply play WFRPG?

Because warforged would be even harder to integrate into that system... :)

Actually, it's because I like the Warhahammer World, but prefer the D&D mechanics.

We also wanted to try out the 4e system and the Warhammer world is almost tough enough to handle it ;)

jh
..I used to joke with a friend, "if I wanted to play WFRP2, I'd just play 3.5" Now, I realize that joke is no longer applicable now that 4e is out and 3.5e is in its twilight in terms of # of players.

..
 
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I'd make them of dwarf origin, combined with some spiritism. Reborn dwarf souls, incarnated in metallic bodies to protect the Halls of the Ancestors, and maybe to carry out dangerous tasks outside the halls.

That's pretty awesome. You could call them "The Grudgekeepers" and have them inscribed with an ancient grudge in ancient Dwarven, with an eternally preserved Dwarven spirit who keeps that grudge going.
 


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