Heh, man, no one fails concentration checks at high levels. Reduced spell effects/passed saves is hardly comparable to, say, Rolemaster, Cthulhu, Deadlands hucksters, etc. D&D magic is comparatively very housetrained and well behaved.
This isn't true. The DC for the check is 10+ damage if you are in the middle of casting the spell. This can make a hard check for even a high level wizard. I never said it was comprable to Cthulu, deadlands, etc. I thought we were comparing 3E and 4E here.
Most caster supremacists did
You want to have a polite discussion, I am happy to do so. I have been respectful of the other side of this issue. I have even conceded 4E is more balanced when it comes to magic. But throwing names like this at people just incites angry responses. In my earlier posts I said I rarely played wizards. So I don't see how this fits me. If anything, I am more guilty of making uber builds, than playing straight up wizards. I didn't come here for an edition war. I came to give my two cents n the OPs question about high level play. If you play 3E and had a different experience than me, there iursn't anything I can say to convince you. And I am not interested in convinging you for that matter. Play the edition or game you like. D&D has lots of design flaws. But it is a fun game. And like any game, DMing skills get you over the design flaws. In terms of flavor, if D&D is too housebroken for you. Don't play. Play something else. Or if your like me, play D&D when its style suits what you want to do. Play Cthulu or GURPS when you want a different style. Or tweak D&D to make it low magic if you want a campaign with more atmosphere.
Ritual magic significantly helps return the feel. Part of the problem with 4E (for me) is the need to make a bunch of powers to fill a bunch of books, which result in many kind of feeling the same. Double so if you ignore the ritual magic (which are, IMO, the true utility powers).
This is also a matter of taste.