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Whirtlestaff's Wizards' Acad. Revisited, OOC02

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Oh, don't worry. it just happened that way. we also have a druid that has a favored attack of call lightning, but have a warlock and a transmuter in the party. arcane wise we were ok. there was also an archery based fighter in the party as well. now that i think of it, it was like this:

we have 8 characters divided between two ships. it was rnadonly deturmined as to which ship got attacked. the ship with my monk scorcerer and the party's druid were on on ship, but so was the archer. the other two spell casters were on the other ship and the battole was over before they could get ther to help. Manuverablility of a caravelle and 3 MPH conspired aginst us. the fourth character on that particular ship was a bugbear rogue, the commander of the ship's marines.

for those who can access the Obsidian Portal sight, the campagn is called the voyage of the golden gale and my character is Xao Dragonborn, Captain of the Sea Dragon and master of eturnal horizen martial arts dojo.
 

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Leif

Adventurer
So... is everybody all leveled-up and ready to go? Kerlan's getting pretty impatient, so if anyone needs a bit longer, we probably need to sedate him ASAP! :)

We'll go ahead and get the preliminaries going again, at least.
 


KerlanRayne

Explorer
What about the Gelatinous Cube, are we skipping that? Did we get anything out of it? Do we still need to visit Lord Kyle?

Here are the items I'm looking at for Kerlan. Anyone interested in something that they want me to make?
Arcanist's Gloves, 500 gp (2/day +2 CL of 1st lvl spell)
Artificer's Monocle, 1,500 gp (use Detect Magic to Identify)
Boots of Agile Leaping, 600 gp (Dex to Jump, stand up)
Chronocharm of the Horizon Walker, 500 gp (1/day move half your speed as swift action)
Empowered Spellshard, 1st-level spell, 1,500 gp (3/day empower specific 1st-level spell)
Headband of Intellect +2, 4k gp
Heward's Fortifying Bedroll, 3k gp (CM, 8 Hours sleep -> 1 Hour)
Magic Bedroll, 500 gp (recover +1hp/lvl)
Pearl of Power, 1k gp
Talisman of the Disk, 500 gp (Create Tenser's floating disk, lasts 3 hrs)

These items would be made at half these prices if you take the XP hit, 75% if you don't.

The 'Set' items that I'm looking at are:
Burning Veil, 1k gp (+1d6 dmg to fire spell, 3/day) *Seven Veils*
Caustic Veil, 2k gp (+2d6 dmg to acid spell, 3/day) *Seven Veils*
Gloves of the Starry Sky, 1,100 gp (Light, 3/day Magic Missile) *Raiment of the Four*

I would have to buy these items. The only way I could make one is to either go back to Whirtlestaff's or someone could help me buy one of them and I could duplicate it, that way we both get it cheaper.

EDIT: Hey, if we took a quick trip to the Academy I could make the items, we could scribe spells for cheap, and we could run into Fran while we're there. Just a thought.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ya know, (heh heh heh) if this was was pathfinder, ... muh ha hahaha ! (dare i finish it?) ... the element of exp loss for the maiking of magic items was changed to an increase of cost equal to 5 gp per exp( i think) Now since this is your game, leif, do you think it is possible to adopt that ruling to keep the exp levels all the same for all of us wizards?

edit: just to let you know, page 205 on the right column at the top there is a designer's note that tells of this, if you wish to consider this.
 
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Leif

Adventurer
My vote is that we skip the cube. There's not enough treasure there to mess with, anyway. (For what you did against the cube already, everybody can take another 225 x.p.)

Yes, you do need to go see Lord Kyle. He'll understand if you take a little bit of time to level-up first, though. So that's what I have assumed IC that the party will do. I've also taken some liberties with getting Francheska to Pembrose already. You can still go back to Whirtlestaff's if that is what you want to do.

How long are you planning to spend crafting items, Kerlan? We are talking about WEEKS here, aren't we? What do the rest want to do while he is busy? That's a significant inn bill, too! Not to mention the lab expense, supplies, and m/w items to enchant....

If you really want to do all of that stuff, we could actually start another adventure if you want, and come back and finish this one later. (Or not....)
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
if it is going to take weeks, then capizzio would use the time to write some more spells in his book. after all one spell scribing takes like 8 hours i think.
 

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