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WotC: H1-H3: Please put up art and map galleries

Another vote for H1-P3.

One thing that might explain why WotC has not posted art for these adventures is the pending virtual table. Maybe they are holding back on the art for these adventures so they can have something to show off the VT with. Just a wild guess.

While waiting on a virtual game table, I've been using maptool. Unmarked high-res maps would be a great time saver. 4e -- less prep; more play ---yeah, let's do that.
 

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This is a terrible idea imho. The art and maps in the adventure are spoilers if posted online. To me, having them available for players to peek at would really make the modules themselves near unplayable.

The 3e Dungeoneer's Survivor Guide was one of the worst products ever, because it had spoilers for most of the great dungeons.

Please, WotC, do not do this if you want to sell your adventures.
 


This is a terrible idea imho. The art and maps in the adventure are spoilers if posted online. To me, having them available for players to peek at would really make the modules themselves near unplayable.

Please, WotC, do not do this if you want to sell your adventures.

I'm not the audience target for these kind of adventures, but what prevents a player of, if not buying, illegaly downloading the adventure somewhere and spoi,ing anyway?
 

This is a terrible idea imho. The art and maps in the adventure are spoilers if posted online. To me, having them available for players to peek at would really make the modules themselves near unplayable.

The 3e Dungeoneer's Survivor Guide was one of the worst products ever, because it had spoilers for most of the great dungeons.

Please, WotC, do not do this if you want to sell your adventures.

I dunno. I mean there's so many ways players can spoil modules for themselves if they really want to. A map by itself doesn't really tell you much.

Players can read montly previews, or even the back of a module to get a better sense of what it contains more than a tactical map. Heck they can come to these boards and find all the module details or read a review.

I just tell my players not to do that and they listen (I hope) :)
 

Another vote for the H series of modules to be released as a map pack. It'll make things amazinginly easier when running a game online to have the map's already scanned, and unmarked.
 

This is a terrible idea imho. The art and maps in the adventure are spoilers if posted online. To me, having them available for players to peek at would really make the modules themselves near unplayable.

The 3e Dungeoneer's Survivor Guide was one of the worst products ever, because it had spoilers for most of the great dungeons.

Please, WotC, do not do this if you want to sell your adventures.


Interesting... but they already do this! P2 has a bunch of stuff, Dungeon Delve does, any DDI subcriber can get Dungeon adventures....

As noted, a player want to ruin the fun, he can. But this gallery gap is hurting their DMs.
 



This is a terrible idea imho. The art and maps in the adventure are spoilers if posted online. To me, having them available for players to peek at would really make the modules themselves near unplayable.

The 3e Dungeoneer's Survivor Guide was one of the worst products ever, because it had spoilers for most of the great dungeons.

Please, WotC, do not do this if you want to sell your adventures.

I don't agree. Most players aren't going to care what a map looks like ahead of time. If they do, they won't know the monster placement, and even if the monsters were labeled they might not recall between the time they see the map and the day the play.

Or, they can just read the module in the hobby shop and see it all there. The payoff for DMs is an IMMENSE time saver and well worth the small percentage of gamers who would waste their time trying to memorize a maze.
 

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