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Forked Thread: 3.5 Discounts (FREE TOOLBOX)

Unknown Monsters
Diseases
Disease Symptoms
Bone Carvings
Maps
Here Be Monsters
Knightly Titles
Military Honors
Weapon Names
Unknown Fauna

Diseases are in the UT already (see page 386)
Maps (page 192)
Here Be Monsters (all over the book)
Knightly Titles (original Toolbox)
Weapon Names (page 251-253)
Unknown Fauna (all over the book and the original)

Unknown Monsters? You mean like a Plague Ghoul? Or a Xberix?
Military Titles. You mean like the Bronze Star?
Disease Symptoms? This could be fun.
 

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Unknown Monsters? You mean like a Plague Ghoul? Or a Xberix?

Table 6-130 pg. 299 of Ultimate Toolbox!

Disease Symptoms? This could be fun.

Too much...

1d20 Disease Symptoms
1 Blood from eyes and ears
2 Can't keep food or liquid down
3 Chest rattle and blood loss to extremeties
4 Chills, shakes and delirium
5 Cramping pains in abdomen and fever
6 Hacking, gurgling cough
7 Hand and feet digits rot and wither
8 Impared hearing and vision
9 Loose limb coordination and strength
10 Memory loss and compulsive pacing
11 Paranoia and massive back ache
12 Pounding headache and hallucinations
13 Profuse sweating and difficulty breathing
14 Purple-black patches under torso skin
15 Skin flakes off or turns scaly
16 Small black dots swell all over skin
17 Swolen joints and orifices
18 Tongue grossly swollen, teeth rot
19 Violent jerking of limbs and head
20 Wheezing and constantly tired

And remember, no matter the symptom, it's never Lupis.

-DM Jeff
 
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Diseases

My lists are very different from Jeff's.

Here are 100 normal symptoms, ignoring the very unheroic urinary and gastric maladies that one can suffer.

Disease Symptoms 1
1. Abscess
2. Adipsia (lack of thirst)
3. Agitation
4. Anger
5. Anosmia (loss of smell)
6. Anxiety
7. Apathy
8. Back pain
9. Blindness
10. Blotchy skin
11. Blueish skin
12. Blurred vision
13. Boils
14. Bone pain
15. Breath odor
16. Burning sensation
17. Changes in sleep patterns
18. Chills
19. Choking
20. Comatose

Disease Symptoms 2
1. Confusion
2. Convulsions
3. Coughing
4. Cracked lips/dry mouth
5. Cysts
6. Decreased ability to clot blood
7. Decreased attention span
8. Decreased coordination
9. Decreased movement
10. Decreased recall
11. Decreased responsiveness
12. Dehydration
13. Delirium
14. Depression
15. Difficulty swallowing
16. Drowsiness
17. Ear infection
18. Easy bruising
19. Emotional instability
20. Fever

Disease Symptoms 3
1. Flank pain
2. Flashbacks
3. Gum bleeding
4. Gum discoloration
5. Gum swelling
6. Halluncinations
7. Headaches
8. Hearing loss
9. Hives
10. Hoarseness
11. Hyperventilation
12. Impaired vision
13. Intense abdominal pain
14. Intolerance to cold/heat
15. Irritability
16. Itching, severe
17. Jaundice
18. Joint pain
19. Kidney pain
20. Lethargy

Disease Symptoms 4
1. Light sensitivity
2. Lockjaw
3. Malaise
4. Memory disorder
5. Mental disorder (mania, phobia, etc.)
6. Metallic taste in mouth
7. Muscle cramping/pain
8. Nausea/Vomiting
9. Necroticis
10. Night blindness
11. Nosebleeds
12. Numbness
13. Open sores
14. Organ failure
15. Paleness
16. Palpitations
17. Paralysis
18. Poor balance
19. Posturing
20. Pustules

Disease Symptoms 5
1. Rash
2. Redness
3. Restlessness
4. Rigidity
5. Ringing in the ear
6. Seizures
7. Shortness of breath
8. Skin lesion/ulcer
9. Slurred speech
10. Sore throat
11. Spasms
12. Sweating
13. Swelling
14. Tenderness
15. Tooth pain/cavities
16. Tremors
17. Vertigo
18. Vomiting blood
19. Weakness
20. Weight loss
 

jim and I had another idea today...enjoy!

1d20 Skillful Tasks (Jeff 1)
1 Appear as someone else to fool an attacker (Disguise/Bluff)
2 Balance around a pit of lava (Balance/Acrobatics)
3 Bluff your way past bodyguards (Bluff)
4 Climb over a spiked wall (Climb)
5 Complete a map started long ago (Geography/Cartography)
6 Control a rowboat through a cavern (Sailor)
7 Crack the safe to prove oneself to a patron (Disable Device)
8 Craft a custom magic item for a patron (Arcana/Spellcraft)
9 Decipher a clue written in an ancient tongue (Decipher)
10 Determine the culprit rallying the ogres (Information Gathering)
11 Determine from which age a corpse is from (History)
12 Determine just how safe the bridge is (Engineering)
13 Determine the religious order/ancient god associated with a given sigil (Religion)
14 Discover the hidden route into the fort (Perception/Survival)
15 Discover the worth of an ancient tome (Appraisal)
16 Discover why the messenger is acting differently (Sense Motive)
17 Distill a cure from a potion mixture (Alchemy)
18 Eavesdrop on the guild meeting (Perception/Stealth)
19 Find the magic catch to a secret door (Search/Arcana)
20 Fix the torn sails of the ship (Rope Use/Craft)

1d20 More Skillful Tasks (Jeff 2)
1 Force the carriage guards to back down (Intimidate)
2 Forge an invitation to a coronation (Forgery/Linguistics)
3 Get a malfunctioning wand to work correctly (Use Magic Item/Arcana)
4 Get out of the swamp without weapons (Survival/Geography)
5 Heal a foe to gain inside information (Heal/Gather Information)
6 Jump across an icy creek (Jump)
7 Learn the lineage of the bastard prince (History/Nobility)
8 Make first contact with an oceanic race (Diplomacy/Perfrom)
9 Meditate to remove fatigue (Concentration)
10 Open the lock to the captain's closet (Disable Device)
11 Pacify an animal defending her lair (Animal Handling)
12 Perform for visiting, saurian ambassadors (Perform/Diplomacy)
13 Play the ancient song to reveal a secret (Perform/History)
14 Recite a prayer to bring folks to tears (Perform)
15 Ride an untrained mount (Ride/Animal Handling)
16 Scale the cliff to the watch post aerie (Climb)
17 Smuggle a tool to an innocent prisoner (Stealth)
18 Sneak past the ghostly watchdogs (Stealth)
19 Swim across a storm swept bay (Swim)
20 Watch for signs of an army's scout to approach (Perception)

1d20 Skillful Tasks (jim 1)
1 Bypass the magical wards on door or lock (Disable Device/Spellcraft)
2 Climb/Crawl along an under-hang from one point to another (Climb/Balance)
3 Convince someone that an item is more valuable than it is (Appraise/Bluff)
4 Compare a forged item against the original (Craft/Forgery)
5 Create an alibi for a well-known personality (Disguise/Gather Information)
6 Convert a piece of machinery into something else (Craft/Disable Device)
7 Negotiate a peaceful settlement between two vengeful parties (Diplomacy/Language)
8 Create a believable distraction on a city street (Bluff/Perform)
9 Cross an icy river while pulling gear behind you (Fort/Swim/Use Rope)
10 Decipher a cryptic and illogical record, written in an ancient dialect (Arcana/Decipher Script/Language)
11 Descend into an unmapped, pitch black tunnel/well (Climb/Concentration/Listen)
12 Determine the historic significance of ruins/temples (Arcana/Religion)
13 Determine the nature of a defective magic item (Spellcraft/Use Magic Device)
14 Determine the value and the history of an item (Appraise/Arcana)
15 Display (showoff) impressive skill with a blade (Bluff/Intimidate/Perform)
16 Examine an intricate gem (Appraise/Concentration)
17 Forge heraldry (Forgery/History)
18 Get someone to notice you without “trying to hard” (Bluff/Perform/Sense Motive)
19 Give “advice” and/or appear knowledgeable on a subject (Bluff/Diplomacy/Profession)
20 Interview a known culprit with nefarious ties (Gather Information/Intimidate)

1d20 More Skillful Tasks (jim 2)
1 Leap down to a precarious ledge (Balance/Jump)
2 Locate the “mark” in a crowd (Sense Motive/Spot)
3 Maneuver behind an opponent, springboarding from a wall (Jump/Tumble)
4 Navigate a horse/mule down a rocky pass (Balance/Handle Animal or Ride)
5 Palm and coin and replace it with a fake (Bluff/Forgery/Sleight of Hand)
6 Perform an interrogation to get useful results (Intimidate/Sense Motive)
7 Quietly dig through a coin purse while the owner sleeps (Move Silently/Search)
8 Ride an out of control stagecoach (Balance/Ride)
9 Sneak into a second story residence (Climb/Hide/Move Silently/Open Lock)
10 Spread a rumor (Bluff/Gather Information/Sense Motive)
11 Prepare a pack for overland travel (Survival/Use Rope)
12 Purposely get caught by an alert sentry Disguise/Hide/Move Silently)
13 Remain vigilant beyond a normal 4-hour watch (Fort/Concentration)
14 Scout an important location and return with useful information (Too numerous to list)
15 Shadow someone in a city, maintaining a safe distance (Bluff/Hide/Spot/Survival)
16 Sneak past an alert sentry (Disguise/Hide/Move Silently)
17 Slip out of ropes and shackles tied to an iron hoop (Escape Artist/Use Rope)
18 Smuggle items passed a guardpost (Disguise/Hide)
19 Tend to a wounded animal (Handle Animal/Heal)
20 Track a savage/wounded animal (Handle Animal/Survival)

-DM Jeff
 
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The 'Cant put it down!' web enhancement

Embalming
Undead Pets
....
....

1d20 Undead Pets
1 Apparition bat
2 Ghast dolphin
3 Ghost horse
4 Ghoul toad
5 Haunt weasel
6 Lich lizard
7 Mummified wolf
8 Phantom parrot
9 Poltergeist owl
10 Revenant skunk
11 Risen gerbel
12 Skeletal cat
13 Soulforged hen
14 Specter fox
15 Spirit imp
16 Stitched rat
17 Vampiric dog
18 Wight hawk
19 Wraith snake
20 Zombie ferret

I think I know why we didn't do this one! :)

-DM Jeff
 

Not to be undone by Jeff…

Military Honors 1
1. Bravery Medal
2. Bronze (Lion) Medallion
3. Captain's Honor
4. Cardinal's Prize
5. Cavalier's Star
6. Chancellor's Favor
7. Chivalric Decoration
8. [City's Name] Cross or Star
9. Civic Crown
10. Commander's Pin or Shield
11. Commendation of Heroism
12. Courage of the Wolf Award
13. Cross of War
14. Distinguished Command Cross
15. Distinguished Service Award
16. [Division Name] Medal
17. [General's Name] Medal
18. Gold Crest
19. Hero of [Nation Name] Medal
20. Honor of the Crown Medal

Military Honors 2
1. Honorable Conduct Medal
2. The Iron Hammer
3. [King's Name] Medal
4. King's Pride
5. King's War Cross
6. Knight's Cross
7. Legionnaire's Service Medal
8. Mark of the King's Champion
9. [Medal for Long Service]
10. [Medal for Serving in a Specific Campaign]
11. Medal of Chivalry
12. Medal of Valor
13. Medal of [Year]
14. Medallion of Bravery
15. Mercenary's Medal
16. Military Cross
17. [Military Funeral and/or Memorial]
18. [Military Order]
19. [National Holiday]
20. [Ovation]

Military Honors 3
1. The Queen's Blessing
2. Paladin's Cross
3. [Parade]
4. Prince [Prince's Name] Honor
5. Ring of the Prince
6. Royal Star of Courage
7. Sigil of Loyalty
8. Squire's Medallion
9. [Statue and/or Memorial Statue]
10. Star of Gallantry
11. Star of The King's Champion
12. Templar's Favor
13. [Tomb]
14. Uncommon Service Award
15. Volunteer's Medal
16. [Victory Title]
17. War Honor Cross for Heroism
18. War Merit Cross
19. [Weapon]
20. Wound Badge

Military Orders
1. House Order of the Honor Cross
2. Military Order of the Lion
3. Order of the Black Eagle
4. Order of [Color]
5. Order of the Crown
6. Order of [Diety's Name]
7. Order of the Garter
8. Order of [General's Name]
9. Order of the Griffon
10. Order of [King's Name] Crown
11. Order of the King
12. Order of [King's Name]
13. Order of the Prince
14. Order of the Queen
15. Order of the Red Eagle
16. Order of the Titan
17. Order of the White Lion
18. Royal House Order of [Name]
19. Royal Order
20. Royal Order of the Queen

Victory Titles
1. Champion of the [Battle or Place Name]
2. Defender of the [Place Name]
3. Dominator of [Enemy Name]
4. Earl
5. Gatekeeper of [Siege Name]
6. Guardian of the Throne
7. Hunter of the [Beast Name]
8. Hammer of the [Nation Name]
9. Lord of [Place Name]
10. Keeper of [Ideal]
11. King's Champion
12. Knight of Renown
13. Overseer
14. Paladin of [Ideal]
15. Prince
16. Sentinel of [Place Name]
17. Siegebreaker
18. Scion of [Ideal]
19. Warden of the [People]
20. Watcher of the [Place Name]

* In nearly every instance, Crown, King, Queen, Prince, and Throne are interchangeable.

** Ideals are associated with what made the victor famous (courage, purity, valor, etc.)
 

Bone Carvings

Good one Joe.

1d20 Bone Carvings
1 Bear bone rune-carved crown
2 Devil bone fortification circlet
3 Dwarf bone battle flute
4 Eagle bone scroll tube
5 Elephant bone royal palace
6 Elf bone warding pendant
7 Fey bone hair needles
8 Fish bone concentric ring
9 Giant bone bridge replica
10 Great cat bone luck talisman
11 Horse bone multisided dice
12 Human bone eldritch tower
13 Lizard bone casting circlet
14 Monster bone regal castle
15 Ogre bone curved scepter
16 Prehistoric bone serving plate
17 Shark bone mountain range
18 Titan bone battle-torn landscape
19 Whale bone divination chits
20 Wolf bone drumsticks

-DM Jeff
 

Embalming

This is the best I can do…

1d20 Embalming Tools
1. Bowl
2. Brine
3. Clamp/tongs
4. Dowel
5. Glycerin
6. Hooks
7. Jar
8. Knife/scalpel
9. Linen
10. Liquor balsamicum preservative
11. Lye
12. Natron (compound of bicarbonate and sodium carbonate)
13. Oils
14. Palm wine
15. Pliers
16. Resin
17. Salt
18. Sewing/suture needle
19. Straw
20. Talc
 


yeah

without hurting feelings, that was just dumb

don't be surprised when it fails to make the PDF

i blame the romanian judge

I'm missing it. Zombie ferrets too horrible for common minds or something? Liches and other long lived entities, like mummies, would probably have these things about and where whole cities have fallen to necromantic plauge, they should be simply another part of the former live of the city now animated by the dark powers.
 

Into the Woods

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