Send In The Clowns… (or, Converting the Oddballs)

I'd agree about the spell immunity sounding like the usual kind.

Agreed to Hide and Move Silently bonus. The scent idea is nice!

I unfortunately can't think of smothering damage. Even being engulfed by an ooze doesn't suffocate you.
 

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Found one!

Suffocate (Ex): A common raffamoffyn can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage per round.

Wrap (Ex): With a successful grapple check, a raggamoffyn can wrap itself around any foe it has already grabbed with another successful grapple check. The monster forms a skintight layer around the wrapped victim, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. An affected creature can extract itself by making a successful grapple check. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action.
 

Excellent! So let's give these a big grapple bonus, then (once grappling) they can choose to suffocate (rather than pin)?
 


So give it improved grab and note that it can suffocate with a second grapple check.

Suffocate (Ex): A gello monster can asphyxiate a grappled creature by drawing the air from its lungs. With a successful grapple check, this attack deals 1d4 points of damage per round.

How large of a grapple bonus? +12 or more?
 

Updated.

Getting started on the "snarfing" ability...

Vulnerable to Snarfing (Ex): The best way to destroy a gello monster is to eat it. Bite attacks deal normal damage to a gello monster, and do not cause it to split. Creatures without bite attacks may attempt to bite a gello monster. Treat this attack as if the creature had a natural bite attack. Damage is based on the creature's size: Fine = 1, Diminutive = 1d2, Tiny = 1d3, Small = 1d4, Medium = 1d6, Large = 1d8, Huge = 2d6, Gargantuan = 2d8, Colossal = 4d6.

Other things to incorporate:

Bitten off bits must be swallowed. Parts that are spit out are treated as if the gello monster had split?

A creature must make Con checks/Fort saves after consuming so much or become "full"?
 

Looks like a good start! I don't think spit out parts are big enough to function separately, though, so I wouldn't include splitting.

Fort saves or having to stop eating makes sense. DC 10 + 1 per bite, made after each bite (to be able to continue after) or else sickened for some length of time?
 

Those mechanics seem appropriate.

I'm trying to think of a way to encourage actual digestion rather than bite and spit, bite and spit...
 

Hmmm, maybe split would work, since you can split down to pretty small parts. How about any bite of 3 or more hp can function as a gello monster (because that's what you'd get if you split a 5 or more hp gello monster normally)?
 


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