Send In The Clowns… (or, Converting the Oddballs)


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Snarfing the snarf....

Vulnerable to Snarfing (Ex): The best way to destroy a gello monster is to eat it. Bite attacks deal normal damage to a gello monster, and do not cause it to split. Creatures without bite attacks may attempt to bite a gello monster. Treat this attack as if the creature had a natural bite attack. Damage is based on the creature's size: Fine = 1, Diminutive = 1d2, Tiny = 1d3, Small = 1d4, Medium = 1d6, Large = 1d8, Huge = 2d6, Gargantuan = 2d8, Colossal = 4d6.

A creature must swallow the bitten off bit or risk facing another smaller gello monster. Each bite that deals 3 or more points of damage that is not swallowed becomes an independent gello monsters (as per the creature's split ability). Smaller chunks simply perish.

Gello monster bits are very filling. A creature snarfing a gello monster must succeed on a Fortitude save after each bite (DC 10 + 1 per bite) to continue snarfing. A creature that fails its save and attempts to continue snarfing is sickened for x rounds.

A creature with the swallow whole special attack that successfully swallows a gello monster kills it instantly.
 


Updated.

CR?

Advancement?

*A gello monster gains a +x racial bonus on Hide checks made in areas of similar coloration.

A typical gello monster is 3 feet on a side and weighs about x pounds, though much larger specimens are not unknown.
 

Scaling the gelatinous cube weight gives 120 lb.

+4 Hide checks, I think.

3-6 HD (Small), 7-12 HD (Medium)

Probably CR 1 or weak 2.
 


We could. I've kind of been imagining that they drape themselves over a victim, so they don't necessarily become top-heavy. Your call.
 



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