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Arcane Power Excerpts: Feats

Combat Virtuoso (mentioned in the other article) is a Bard feat that lets you use Charisma on multi-class attacks (but not damage) instead of any other stat.
 

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Because noone mentioned it:

Familiar rules in arcane power :)

@ non combat utility spells:
I rather have ritual with short casting times for non-combat utility spells
(feather fall: ritual free action, material costs: specially treated feathers costing 10gold)
The combat noncombat split should be fully embraced...

They just have to be less restrictive with ritual casting times and it would perfectly work...
 

Arcane Fire - Target hit with fire power gains vulnerability to cold

Wait, what? I understand the concept behind heating something up then freezing it to weaken it, but isn't this redundant? Or is the vulnerability to cold feat in the PHB paragon? Would it have been too good to make them vulnerable to fire instead?

It follows the relatively refreshing pattern which they started in PHB2 of having a feat which rewards 'mixing up your attack types', like the one where leading with lightning gives a bonus to a subsequent thunder attack.
 

It follows the relatively refreshing pattern which they started in PHB2 of having a feat which rewards 'mixing up your attack types', like the one where leading with lightning gives a bonus to a subsequent thunder attack.
Yep, I just think the name "arcane fire" is a bit confusing - whereas the lightning/thunder feat "oncoming storm" was a pretty good fit.

The feats from the preview look good, I'm just a bit wary of the number of race-dependent choices. While I don't mind the idea, I sometimes have the feeling (in Martial Power as well) that they went a bit overboard with that.

Cheers, LT.
 

I don't see why every race should have a feat for almost every class. Feats that promote certain classes for each race would be a great way to get some racial flavour back in the game (and stop people from seeing races like a pair of stats so often). I mean, even if your racial starting stats and features are not ideal for a class, you could improve the relation between a race and a class with a couple of powerful feats (which they have done for the dwarf and fighter for instance). But having feats and paragon paths for every single class like the tiefling, feels somewhat annoying (especially when almost every one of those just lets you do more fire damage). I'd only expect humans to have feats for everything because that is their 4E niche (great at any one class).
 

But having feats and paragon paths for every single class like the tiefling, feels somewhat annoying (especially when almost every one of those just lets you do more fire damage). I'd only expect humans to have feats for everything because that is their 4E niche (great at any one class).
The main problem is that they eat up design space, forcing certain combinations, like gnome <-> illusion (see Gnome Phantasmist), while others feel tacked on and one doesn't really see the connection (like Cursed Advantage).

The racial feats improving the race's main abilities to work better with a class (Eladrin Sword, Elven Arcane Precision, Darkfire Implement and so on), however, make much more sense.

Cheers, LT.
 

Is it wrong to make it very advantageous for Gnomes to be Illusionists? I see that as a feature not bad design. I do feel that some class/built/race combos should be somewhat stronger to promote fantasy archetypes though, which ofc completely disregards balance in favor of promoting fluff. I'm willing to make an exception for it, but that is an entirely personal choice ofc and I see why WotC should go for better balance.
 

Did anyone else notice Implement Proficiency.. I assume it wouldnt give you the ability to use the wizard class features, but being able to use any sort of implement would help a lot of the other classes
 

Is it wrong to make it very advantageous for Gnomes to be Illusionists? I see that as a feature not bad design. I do feel that some class/built/race combos should be somewhat stronger to promote fantasy archetypes though, which ofc completely disregards balance in favor of promoting fluff. I'm willing to make an exception for it, but that is an entirely personal choice ofc and I see why WotC should go for better balance.
Indeed, I believe that the pre-release comments implied that racial feats were intended to do these things. Help color the races flavor. If gnomes are supposed to be great illiusionists, they get feats to imply this. If dwarves are supposed to be great mountain fighters, they'd get feats fto support this.
 


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