blacktie347
First Post
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what ever
what ever
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But there are some items that are just out of whack with the current pricing of magic items compared to the DMG. THAT is my point.
i explain it by referring you to the official errata for the mic where they correct the size. It is supposed to be a large scorpion, not huge.
As for the belt of healing, i like being able to afford a decent magic item by third level. If mic had a failing, it was that it didn't go far enough and reprice the items in the dmg.
Everyone loves a good Monty Haul game where you can acquire powerful magic items at low character levels, right? The MIC certainly helps in this regard.
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Power gamers of the world, unite!
Well, arguing that the DMG item creation rules are balanced seems a bit wacky to me. They may work for about 80% of the items, but for the rest they lead to grossly miscosted items (in both directions: cheap items that are overpowered and expensive items that don't do much of anything).But there are some items that are just out of whack with the current pricing of magic items compared to the DMG. THAT is my point. Now one could reshape game balance to make magic more plentiful and cheap in one's world, sure, that's also fine.
Any my point is that sticking to the DMG item creation rules will result in a lot more broken items than allowing the MIC items.My point is that without reshaping the magic item economy, some items are broken.
Of course the OP is free to ban some of the items in the MIC. I just don't think it's necessary. I'd strongly recommend to give them a try first.So I'm saying, therefore, that the OP is right for disallowing some items from the MIC or other books in order to maintain game balance as described in the DMG.
Yup, replacing a system that didn't work well (DMG pricing) with one that does (MIC) may have an effect on your game's balance - in a good way!I'm also saying that allowing all items and having a different pricing system for magic is also fine, but not balanced with the DMG's pricing.