Wormwood
Adventurer
I gotcha covered.Grr, I cannot send xp your way either RangerW.

I gotcha covered.Grr, I cannot send xp your way either RangerW.
Kudos!
I wanted to encourage similar behavior but I also wanted to avoid the game devolving into a constant series of stunts outside the rules that I had to adjudicate (othewise why have the system at all?). My solution was to tie it into the Action Point rules because that is the mechanic in most rulesets that is "a rule that lets you break the rules".
So I let the players spend an Action Point + Healing Surge to "do something that fits the concept of your character but isn't one of your existing powers".
I wanted to encourage similar behavior but I also wanted to avoid the game devolving into a constant series of stunts outside the rules that I had to adjudicate (othewise why have the system at all?). My solution was to tie it into the Action Point rules because that is the mechanic in most rulesets that is "a rule that lets you break the rules".
So I let the players spend an Action Point + Healing Surge to "do something that fits the concept of your character
Cool idea.
Sounds expensive, though. My players like the double action effect they get from going AP-daily-encounter.
Do you give APs a bit more liberally?
... The GM proposed a few silly solutions. ...