Shadowslayer
Explorer
Hi all. This question is primarily aimed at the guys who've played thru the early editions of D&D and have also played enough 4e to know the system a little.
Ive been a player since 1e and a DM since 2e - 3e and now 4. But I've been out of the loop for over a year and am just learning 4th now. (I've yet to actually play a game.) I always enjoyed homebrewing my own adventures, and tend to run campaigns that are about 25% published stuff and the rest I make up on my own. I'm currently in the process of cobbling together my own homebase area - central town / a few ruins to explore / scary forest / non human tribe bent on having the townsfolk as slaves...that sort of thing. I can't say thus far that I've had any problems, but I do have a question.
Does the 4th ed ruleset change the way you design adventures from how you may have done it before? I know that each edition has brought changes in the way published adventures are laid out, but that's mostly cosmetic. (no matter whether you use the delve format or the old 1st ed format, an orc and a pie is still an orc and a pie.)
The big change I notice is the reliance on multiple opponents for each encounter. Instead of simply stopping a troll that lives under a bridge, apparently now youre supposed to stop the Troll, his pet Hellhound, and his 4 Ogre Minions. (ok, its a silly mix - but you get my point) This isn't a major beef mind you...its just the just the biggest thing I've had to "unlearn".
Assuming you're making a standard "playable-in-an-evening-maybe-2" dungeon style adventure, is there anything else you need to take into account?
Any thoughts, or design tips that aren't in the 4e rulebooks?
Ive been a player since 1e and a DM since 2e - 3e and now 4. But I've been out of the loop for over a year and am just learning 4th now. (I've yet to actually play a game.) I always enjoyed homebrewing my own adventures, and tend to run campaigns that are about 25% published stuff and the rest I make up on my own. I'm currently in the process of cobbling together my own homebase area - central town / a few ruins to explore / scary forest / non human tribe bent on having the townsfolk as slaves...that sort of thing. I can't say thus far that I've had any problems, but I do have a question.
Does the 4th ed ruleset change the way you design adventures from how you may have done it before? I know that each edition has brought changes in the way published adventures are laid out, but that's mostly cosmetic. (no matter whether you use the delve format or the old 1st ed format, an orc and a pie is still an orc and a pie.)
The big change I notice is the reliance on multiple opponents for each encounter. Instead of simply stopping a troll that lives under a bridge, apparently now youre supposed to stop the Troll, his pet Hellhound, and his 4 Ogre Minions. (ok, its a silly mix - but you get my point) This isn't a major beef mind you...its just the just the biggest thing I've had to "unlearn".
Assuming you're making a standard "playable-in-an-evening-maybe-2" dungeon style adventure, is there anything else you need to take into account?
Any thoughts, or design tips that aren't in the 4e rulebooks?