Lanefan
Victoria Rules
A bit, perhaps; but I'd be asking about mu-uch deeper design decisions:Uh, have you seen the hybrid class article? It really seems to me to be a signal that they heard the folks that want more traditional dual class like mechanics. It really seems like a zig right when they were zagging. Sorta like the 'design' isn't quite... uh... set in stone yet. Almost like they're listening to what people want and trying to adjust a bit.
- why is there such a jump from commoner/minion to level-1
- why has the sense of mystery been removed (via putting so much info in the PH)
- what prompted the massive abandonment of long-held and popular fantasy tropes e.g. just about anything Tolkein-based
- why squares and square circles instead of feet/meters and geometry
- why d20 for everything when other dice can sometimes be more useful
- why so rules-heavy
And so on. But like I said, I suspect these are more things to ask the 5e designers while things are at the root-design level...
Lan-"I had more questions than these about 3e"-efan