Anyone who's actually played an avenger, how often does their extra damage feature actually trigger in play?
Just curious how this plays out.
Thanks
Finally got to playtest my new level 4 Avenger character. I went with essentially an Isolating Avenger build with 18 Wis & 18 Int at 4th level. Random observances/notes:
- Quick answer to your question: In 3 combats, it didn't come up even once, but it didn't matter one bit and I didn't care.
- Slightly longer answer: I'd really rather I didn't get hit in the first place, though if I did then the extra damage to my oath target would be gravy. I'm presently using a bloodclaw +1 longsword, usually 2-handed, so if I activate it's ability I'm getting 1d8+9 damage with a +10 to hit on at-wills and basic attacks, and almost never missing. So another +4 damage would be great, but not altogether necessary.
- Rolling 2d20, take the better, for practically every attack is, as previously reported, quite the awesomtacular. The DM got quite sick of hearing the multiple dice hitting the table

- It's kind of like an anti-sticky defender. I particularly enjoyed smacking my oath target with Avenging Echo, shifting into the middle of a crowd, and watching them scatter because they didn't want to feel the radiant burn by attacking me or ending up next to me.
- Similarly, lighting up my OoE target with Halo of Fire and watching as all his friends abandon him is pure joy. This, along with Bond of Retribution, really bring home a feeling that if you're targeted by an Avenger, your friends can't help you.
- It really feels like you're running around the battlefield like a madman while your enemies flee in terror. It doesn't get much better than that!
- I never even had to touch my daily or utility (also a daily). I suspect, though, that this will change in future sessions as the DM ratchets up the difficulty of the encounters.
I had lots of fun with it, and look forward to future sessions.
-Dan'L