ObsidianCrane
First Post
I DM home games, and use a mix of home made encounters and selected pre-written ones. In general so far 4E pre-written modules have been to "old school" and this leads to a grindy sense of play regardless of how dynamic each individual encounter is. But that "experience" is clearly one of personal preference.
I have had a few combats "go on" while DMing usually when the dice run cold for the party though (and now we have an Avenger that problem has gone away largely). I don't recall having that sense as a player though, but then I like the tactical elements of play in combat, so that's more personal preference as well.
Oh the other thing I've seen lead to "power grind" is "power hoarding". Players who hoard their Encounter powers, treating them as precious resources tend to spend a lot more time spamming their At-Wills, instead of making reasonable use of their Encounters and speeding the whole combat up as a result.
The last thing that causes "power grind" are powers like Twin Strike which are often clearly superior to the other choices for the class in the At-Will category. So the character ends up with one of these and just keeps spamming that one over and over because its just better to do that. For new players I've seen this lead to avoiding using Encounters and or Daily powers because the At-Will is so dependable.
I have had a few combats "go on" while DMing usually when the dice run cold for the party though (and now we have an Avenger that problem has gone away largely). I don't recall having that sense as a player though, but then I like the tactical elements of play in combat, so that's more personal preference as well.
Oh the other thing I've seen lead to "power grind" is "power hoarding". Players who hoard their Encounter powers, treating them as precious resources tend to spend a lot more time spamming their At-Wills, instead of making reasonable use of their Encounters and speeding the whole combat up as a result.
The last thing that causes "power grind" are powers like Twin Strike which are often clearly superior to the other choices for the class in the At-Will category. So the character ends up with one of these and just keeps spamming that one over and over because its just better to do that. For new players I've seen this lead to avoiding using Encounters and or Daily powers because the At-Will is so dependable.