Wulf Ratbane
Adventurer
Man, people who wear plate are never satisfied .
Uther, Excalibur, 1981.
Can't speak for Igrayne.
Man, people who wear plate are never satisfied .
Which is why he should want the best possible protection.
When we had a Fighter in our group, we always gave him the best defensive magical items first. Other PCs got his hand me downs.
The concept of not doing so, just to encourage enemies to attack him more often is silly.
What i was saying was that once you get above the amount of protection required to get you through the day, more than that runs up against your efficiency barriers.
Which is why he should want the best possible protection.
When we had a Fighter in our group, we always gave him the best defensive magical items first. Other PCs got his hand me downs.
The concept of not doing so, just to encourage enemies to attack him more often is silly.
If the fighter is significantly more well-defended than the rest of the party, then any foe who isn't tactically deficient will simply ignore him.
Can't remember her wearing plate in that scene though.Uther, Excalibur, 1981.
Can't speak for Igrayne.
All that adds up to make always pumping your fighter's defenses suboptimal. Heuristically you want to pump the defenses of whoever runs out of surges first each day.
Real numbers: Your fighter and wizard are facing a ranged foe. The fighter cannot close with the ranged for for some reason (terrain, distance, other combatants, whatever - it's pretty common). The fighter throws a javelin and marks the foe.
If the fighter's defense against the foe is more than two points better than that of the wizard, a foe with any tactical sense will never target the fighter. At that point, the ability of the fighter to spread damage around has been nullified, and the adventuring day will end that much sooner because of the wizard running out of effective hitpoints first. No matter how much better the fighter's defenses get, he will not change that point.
Since the end of the adventuring day and the point at which any party member reaches zero surges are so closely correlated, any party is best served by attempting to spread damage around in proportion to each character's effective hit points per day.
If the fighter is significantly more well-defended than the rest of the party, then any foe who isn't tactically deficient will simply ignore him.
...
If the fighter's defense against the foe is more than two points better than that of the wizard, a foe with any tactical sense will never target the fighter.
Additionally - if you're making your fighter a powerhouse of defense, then he's likely to be offensively weak compared with other party members, meaning that his combat challenge counts for little.
Considering that the fighter is wearing solid steel and carrying around a ginormous dinner plate in one hand, while the wizard is wearing pajamas...I'd think this would be the standard NON-metagaming assumption to start with...?How does a foe KNOW that the Fighter has AC 3 higher than the Wizard without the DM metagaming the info?