Will WotC ever get it right?


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Ok, so what is the point of leveling if not to gain power and get stronger?

Are you not gaining more encounter and daily powers to use as you level?


Just looking at the PHB1 if you look at a Fighter they do not get a boost in the [W] damage of their powers until 19th level. Thats 1st, 5th, 9th and 15th levels with nothing more than at most a 3[W] power.

And the OP is worried about a negligible difference in damage on spells from 25th to 29th levels?
 

And the OP is worried about a negligible difference in damage on spells from 25th to 29th levels?
No, he's worried that the level 29 power is strictly worse than the level 25 one, as has stated as much. Are you trying to say that's somehow acceptable because players shouldn't assume higher level powers are always better than lower level ones or something?
 

The only way that makes sense is if WotC is so disorganized that they dont even list the powers in a simple spreadsheet during the design process. This isnt a subjective difference. Its a quantitative 25>29 error that shows up as soon as you casually examine the powers.

So many powers do other things besides damage, that doing such a spreadsheet wouldn't be all that useful for comparing most powers. Area varies, range varies, many many riders vary. I think they're doing a fairly decent job of keeping the powers ordered thusfar.

However, I do agree with you on the specific example you've given, that one or the other power could have used a tweaking.
 

Fwiw, it might be a typo and was intended to be 4d10. It might be that one power was changed late in the development cycle to be higher or lower, creating the imbalance. That kind of thing can actually happen _very_ late, to the extent that it's extremely difficult to see it since only a couple eyes are on last minute balance adjustments.
 

A level 29 power doesn't -have- to be better than a level 25 power (altho that is definately nice.)

The reason is, is because a level 29 power doesn't replace a level 25 power, it replaces a level 15 power. You'll also notice that there's a lot of level 5 powers that are not more powerful than their level 1 equivalents. Or in Encounter Powers, often the level 1 powers are individually better than the level 3 powers.

Many builds, in fact, replace the level 3 power rather than the level 1 power at level 13.

If it comes up so often, in PHB and PHB2... how can you be certain it is a bug at all? Perhaps it's a feature.
 

So many powers do other things besides damage, that doing such a spreadsheet wouldn't be all that useful for comparing most powers. Area varies, range varies, many many riders vary. I think they're doing a fairly decent job of keeping the powers ordered thusfar.

I disagree. It's about balance. You put each of the different variables into a spreadsheet as a column. You put each of the powers as a row. You have a different tab page for each level power. You put a weighing factor in for each rider, even if there are 50 different riders.

As you gain more experience with the system, you tweak the weighing factor numbers. But even without that, any power that is way outside the norm for its level should show up as a very low weighed result or a very high weighed result. This also allows the designers to quickly modify a power to get it closer to the norm. If a +2 additional effect is too much, maybe a +1 one would be better. Or, maybe having the effect last until the start of the PC's next turn is better than until the end of the PC's next turn.

It's actually real simple to do this. It just takes due diligence.
 


If it comes up so often, in PHB and PHB2... how can you be certain it is a bug at all? Perhaps it's a feature.

A feature like skill challenges? No, I'm far more willing to believe bug than clever design. FAR more willing.

Since there is nothing strictly wrong with it, it's doubtful it'll get errat... er, updated. Just don't take it, there are other choices.
 

Another case of this I noticed was the ranger powers Sweeping Whirlwind and Clearing the Ground. Both are str vs ac, close burst 1, 1 W + Str one attack, both push back, but SW pushes Wis mod squares, CTG 1 square, plus SW knocks them prone. SW is level 7 CTG level 11, both encounters. Makes no sense to me, anyone seen errata on this?
 

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