Will WotC ever get it right?

Glad theres only one!



Wait, it's a fallacy that it's an error?

Thats not trolling, thats being dissatisfied with the quality of the product. Bugs in software, which is vastly more complex than DnD, heck, take one look at Neverwinter Nights or DDO, are reguarly complained about and yet somehow it's acceptable that the RPG is riddled with problems? Pfft. This particular error is blatently obvious, but overall minor. But it's hardly the only one, and the number of errors if far higher than it should be.

The very first thread, stickied on this board is, guess what, errors. Many of which haven't been "updated" over a year later. If you don't complain about a product's lack of quality, do you think they'll make the next one better?

You keep speaking as if your opinion is objective truth, and that there is no valid viewpoint other than your own, and that viewpoint is that it's a major an obvious error. You keep repeating this despite the fact that obviously there are those here who either think it's possible that there was a valid reason (even if you wouldn't agree with that reason) or that it is an insignificant "error".

You might just be right, and that it was an oversight. It might have been an intentional decision for some reason that has or hasn't been considered already in this thread.

That said, it's a little frustrating that you seem to be fighting to maintain that this is a completely objective conclusion, while the fact that there's even a debate here suggests that there is some subjectivity here (or that some of us are just as dumb and incompetent as WotC). I hope that you aren't trying to suggest the latter. I certainly don't believe either WotC or the posters here are guilty of that.

If you think that the powers are out of wack, perhaps something is more constructive is in order (such as a list, a modification suggestion, or something). I don't see what the point of repeatedly implying your own superiority and incompetence of WotC accomplishes (especially considering there are many people who are at least *mostly* happy with the product, with their personal chosen nitpicks aside).
 

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As usual, I'm going to play devil's advocate and argue that the 'weaker higher level power' syndrome is a feature, not a bug. If you have these two design goals, it kinda makes sense:

1) Tiers are frontloaded: Like the save bonuses and class features of 3E that you got at 1st level, so are the classes' powers frontloaded so that characters moving into a new Tier feel a sudden new sense of 'awesome.'

2) Multiclass characters should be able to feel powerful in both classes. I might be able to pick only one Daily power from my Ranger multiclass, so I make sure I pick the most kick-butt power I can.

You can only trade powers DOWN, not UP, either in your class or by multiclassing. I can use my 5th level slot to pick up another 1st level daily, if I want, but not vice versa. Furthermore - and this is the key to it, I think - if everyone's really interesting, tasty powers were all in the high levels of Tiers, you would only be able to pick them up for your main class. I would never trade out my 8th level main class daily for a 5th level multiclass daily if it were strictly worse by level. I would have one or two underpowered multiclass powers and feel like a chump. If however, the power curve stalls a little bit near the end of a Tier, I can still go back and take a great earlier-level power from any of my classes and feel like I can contribute as both Wizard and Druid or whatever.

Notice the 'poorer' higher-level versions are never (or at least rarely) off on the damage. They're usually weaker on the kickers or target potential. This is not to say that WoTC is flawless. They're obviously not, nor should we expect them to be. I simply offer that there may be a subtle reasoning beyond simply 'they **ed up' for the power stall.
 


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