My First 4e TPK!

chaotix42

First Post
5 14th lvl PCs were done in by 2 pod demons and 3 13th lvl mezzodemons. Earlier they handily dispatched a 14th and 15th lvl encounter and came into this one, a 16th lvl encounter, with plenty of surges, dailies, and item powers. The pod demons each started the encounter with their 4 podspawn apiece, and the battle took place in an Underdark tunnel roughly 10 spaces wide - a few pools of black slime in the middle of the tunnel broke up the flat ground and patches of concealment-releasing mushrooms lined the walls.

The PCs were rushed very early by the first wave of minions while the mezzodemons stood watch ahead of the pod demons, who themselves didn't take long to get in and mix it up with their close blast attacks. By the 8th round everyone but the rogue was dead or unconscious at which point we called it quits. Only 1 pod demon and 1 mezzodemon were left standing. I think there were 3 minions or so at the moment too.

The constantly spawning minions were just brutal. They could hit quite easily and in groups just did tons of damage - 24 and 36 acid damage was a common number called out against single targets. My PCs were shocked that minions were actually deadly for a change, and that ignoring them caused a lot of pain.

The demons used their variable resistance powers to resist the only damage types they were doing (acid/poison), so could include all of their allies in their bursts and blasts without much fear of harming them. While the 3 mezzodemons and minion tide slowed the PCs down the pod demons managed to move around rather freely and lay down choice attacks on multiple PCs at once.

Some of my PCs felt they could have won the encounter with different tactics, but others felt the fight was just too much. Once again, the strength of the minions was shocking! If they had more ways to resist acid and poison I think it would have been doable. Perhaps starting the pod demons with their full compliment of podspawn was a bad move on my part, too.
 
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Halfling rogue/daggermaster
Eladrin orb wizard/wizard of the spiral tower
Dwarf fighter/kensei
Human tactical warlord/twice-born leader (re-themed toward elementals)
Dragonborn paladin/astral weapon
 

I wonder if a team with a few PHB2 characters would've fared better? (Doubt it, as the PHB2 is fairly well-balanced, in my opinion. But that was just the first thought to popped into my head).

In a strange way, I'm kind of excited. I haven't heard of an honest-to-goodness TPK in 4e, or if it was, it was because the grind got so bad that the party universally gave up. Sounds like you had an exciting fight, though. And, honestly, anything that makes minions dangerous is a very good thing.
 
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Three soldiers? Ow.

I haven't heard of an honest-to-goodness TPK in 4e, or if it was, it was because the grind got so bad that the party universally gave up.
Ask anyone on the boards about Irontooth. ;)
 

I wonder if a team with a few PHB2 characters would've fared better? (Doubt it, as the PHB2 is fairly well-balanced, in my opinion. But that was just the first thought to pop into my head).

I had the same thought. We're starting a new game in a few weeks so I'm sure some PHB 2 characters will be showing up, which will be cool. I've only seen PHB 2 classes in-game in a paragon-level one shot but they were lots of fun.

Rechan said:
Three soldiers? Ow.

The mezzodemons weren't the problem, it was those damn minions! The mezzodemons did good with their breath weapons (area damage + ongoing damage is nice) but were real failures when it came to hitting with their tridents. In turn the PCs actually beat the snot out of them pretty well - their high ACs did not avail them as well as you would assume (I only gave 'em +1 AC even though I increased their levels by 2), and their NADs aren't very good. They did their job though, and drew a lot of attention off of the pod demons just by virtue of standing in front of them!
 

5 14th lvl PCs were done in by 2 pod demons and 3 13th lvl mezzodemons. Earlier they handily dispatched a 14th and 15th lvl encounter and came into this one, a 16th lvl encounter, with plenty of surges, dailies, and item powers. The pod demons each started the encounter with their 4 podspawn apiece, and the battle took place in an Underdark tunnel roughly 10 spaces wide - a few pools of black slime in the middle of the tunnel broke up the flat ground and patches of concealment-releasing mushrooms lined the walls.

The PCs were rushed very early by the first wave of minions while the mezzodemons stood watch ahead of the pod demons, who themselves didn't take long to get in and mix it up with their close blast attacks. By the 8th round everyone but the rogue was dead or unconscious at which point we called it quits. Only 1 pod demon and 1 mezzodemon were left standing. I think there were 3 minions or so at the moment too.

The constantly spawning minions were just brutal. They could hit quite easily and in groups just did tons of damage - 24 and 36 acid damage was a common number called out against single targets. My PCs were shocked that minions were actually deadly for a change, and that ignoring them caused a lot of pain.

The demons used their variable resistance powers to resist the only damage types they were doing (acid/poison), so could include all of their allies in their bursts and blasts without much fear of harming them. While the 3 mezzodemons and minion tide slowed the PCs down the pod demons managed to move around rather freely and lay down choice attacks on multiple PCs at once.

Some of my PCs felt they could have won the encounter with different tactics, but others felt the fight was just too much. Once again, the strength of the minions was shocking! If they had more ways to resist acid and poison I think it would have been doable. Perhaps starting the pod demons with their full compliment of podspawn was a bad move on my part, too.
Congratulations. If you've got 3 TPKs, you count as an Ace DM, right? ;)
 



I've seen two TPK's so far with 4E.

First, as a player. Fifth level party, in the encounter that would have taken us to 6.

Dwarf Cleric of Tempus (originally of Kord, as we started when the PHB first came out, and transported ourselves to Forgotten Realms once the FRPG arrived/ This was the only character that had been in every session to that point, as I was the only other every-session player, and had changed characters in the second session)
Dwarf Fighter
Elf Ranger (archer, my character)
Half-Elf Paladin of Kelemvor (originally of the Raven Queen)

The party also included a human wizard, but he was absent that session.

A wraith of some sort, two hellhounds, and the campaign's recurring BBEG, a wizardy type. Damaging auras, a mostly melee party, and some poor party tactics (including myself taking far too long to get the heck away from the wraith) had us all drop. BBEG barely contributed to the fight, letting his lackeys do the dirty work. I guess you CAN get good help.

On the other side of the screen, I ran a level 1 party of mostly new players (3 new to rpgs, 1 new to 4E, and a player from the group I play in... he played the paladin above) through Kobold Hall as an intro.

Dragonborn Paladin of Corellon
Half-Elf Inspiring Warlord
Halfling Artful Dodger Rogue
Human Staff of Defense Wizard
Tiefling Star Pact Warlock

Short sessions, and the learning curve, kept us to 1 encounter per session. All went swimmingly until the night scheduled for the final encounter. The rogue wasn't able to make it, but the players decided to soldier on without her... and kept on soldiering on until Szartharrax had squashed everyone.

So I gave them a do-over, and next session, with the rogue on their side, and forearmed with knowledge of what they were to face, and how it tended to fight, they managed to get through without losing anyone (though the warlock was a close call).

The same party (with the tiefling's player having switched to an elf two-weapon ranger), are now at level 2 and working through Keep on the Shadowfell (with me having switched to the revised version partway through), where they know cheerfully mow through their opponents, with the last couple of sessions getting two or even three encounters in.
 

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