Mustrum_Ridcully
Legend
Ah, my bad. Do ground kills of planes also count, e.g. parties that die before intiative is rolled?Nope, an ace is 5 kills

Ah, my bad. Do ground kills of planes also count, e.g. parties that die before intiative is rolled?Nope, an ace is 5 kills
It depends, mud mover* losers will tell you that a ground kill counts but real fighter-gators* will tell you unless it is airborne it is the same as blowing up a garden shed!Ah, my bad. Do ground kills of planes also count, e.g. parties that die before intiative is rolled?![]()
The constantly spawning minions were just brutal. They could hit quite easily and in groups just did tons of damage - 24 and 36 acid damage was a common number called out against single targets. My PCs were shocked that minions were actually deadly for a change, and that ignoring them caused a lot of pain.
Nope, an ace is 5 kills
Grydan said:I've seen two TPK's so far with 4E.
Nebulous said:I can't say if this is a problem exactly, but if your PCs have played 4e for 15 levels and have grown to expect what a typical "minion" damage is like, is it unfair to suddenly ratchet up the damage for no particular reason? Scaring the party is one thing, but an accidental TPK because of minions is another. But then again some minions do too little damage and aren't perceived as a threat. Just a thought.
I wonder how the other minions in the MM2 will be?![]()
Looks like MM2 will be turning a lot of conventional MM wisdom on its head and shaking things up quite a bit.![]()
Seems like the PCs may have been a tad overconfident for their own good, and their metagame knowledge of what to expect of minions actually worked against them by causing them to underestimate the pod demons.
Looks like MM2 will be turning a lot of conventional MM wisdom on its head and shaking things up quite a bit.![]()
Nebulous said:I can't wait to see what MM3 presents
Three soldiers? Ow.
Ask anyone on the boards about Irontooth.![]()