El Mahdi
Muad'Dib of the Anauroch
I'm not talking about running an adventure or two from an adventure path, or picking and choosing plot lines and story for your own campaigns.
I'm wondering how many DM's have actually run a published Adventure Path as written, and run it either to the completion of the path, or used at least a majority of the path material (you've added your own stuff) but still ran the path to some form of a conclusion? (I'd even include adapting adventure paths to another system or campaign setting than what it was originally written for, as long as a majority of the adventure path was used and it was run to some sort of conclusion.)
To this point, Adventure Paths have been something for me to longingly read and think about running someday. Unfortunately, someday just hasn't arrived yet.
Also, for those who have run a complete adventure path, what lessons did you learn and what advice would you have for those who want to embark on such an endeavor? And which adventure paths were the best/worst?
I'm wondering how many DM's have actually run a published Adventure Path as written, and run it either to the completion of the path, or used at least a majority of the path material (you've added your own stuff) but still ran the path to some form of a conclusion? (I'd even include adapting adventure paths to another system or campaign setting than what it was originally written for, as long as a majority of the adventure path was used and it was run to some sort of conclusion.)
To this point, Adventure Paths have been something for me to longingly read and think about running someday. Unfortunately, someday just hasn't arrived yet.

Also, for those who have run a complete adventure path, what lessons did you learn and what advice would you have for those who want to embark on such an endeavor? And which adventure paths were the best/worst?