Eadric et. al. (The Paladin and his Friends).


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Man, that thing is hideous. What was the duration on that summoning, I wonder? I also can't help but wonder what the cost would be to compact that beast. Or would it need to have an intellect to be able to enter into that sort of arrangement?

Speaking of which, Sep, have you adopted any house rules regarding the Summon seed? I've found the 20 round base duration pretty restrictive, myself.


edit: Never mind. Re-reading the post, I see that it was an epic Calling that was used. Must be a custom seed based off the planar binding spells? How much would I have to grovel to see some details on this spell? I'm willing to grovel a great deal, you know. :D
 
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It looks like Shvar Choryati (SC) has certain vulnerabilities:

  • Evil undead. Not affected by blasphemy or life-drain.
  • Golems. Not subject to spell-like effects, so immune to blasphemy. Non-living, so not affected by life-drain.
  • Epic pseudonatural creatures with 21+ HD. They'll have a SR of 105, so SC's spell-like abilities won't affect them.
  • Epic spells tailored to dismissing chthonic entities. Which I believe Mostin's cabal has available. SC might be too big for them to handle, though.

Creatures that are immune to SC's abilities might be able to hold it back. Regenerating creatures would be best- a mess of dominated vampires, say. Although I doubt the bad guys would just sit around.

Also, I don't know how many necromancers are on the side of the good guys, so I don't know if the first is really an option. Nor do I recall reading about golems being used in combat, so the second is probably out, too. But it wouldn't surprise me if Mostin had a spell for calling an epic pseudonatural zombie hill giant or something; the third might provide something to hold SC back. But I think it the fourth is the most realistic possiblity. The spell devised for clearing out Azzagrat's chthonic entities might be powerful enough to deal with SC.

I guess we'll see.
 

Avarice said:
How much would I have to grovel to see some details on this spell?

There are many ways to circumvent the [Summon] seed. I've tried to break the spell into its logical components and show how it's constructed. The final spell type is determined by its function, rather than the other seeds which comprise it.

Bear in mind that the rules for devising epic spells are just a gloss for making cool things happen, and as long as the spell argument is plausible, I'm generally OK with it. Of course, with NPC spells, I can do whatever I like.


Argument:

Seed: [Conjure] (+21): The base seed. Determines the final type and descriptors of the spell.
Seeds: [Contact] + [Reveal] (+42): Sets the initial conditions for establishing a link with Shvar Choryati. (Precedent = Soul Scry)
  • Factor: Interplanar contact (+8): Allows the link to be established across planar boundaries.
Seed: [Compel] (+19): Forces Shvar Choryati to respond to the link. (Precedent = Soul Dominion).
  • Special Factor: [Compel] seed is entitled to affect immortal up to DvR8 (ad hoc +250) (Established Convention: penetrate specific divine immunity +20/DvR up to DvR 5; +50/DvR from DvR 6-10. Paradigmatic entities may not be compelled.)
  • Special Factor: [Compel] seed is entitled to affect ooze type (ad hoc +20)
Seed: [Transport] (+27): Establishes conduit to allow manifestation.
  • Factor: Unwilling subject (+4). Required even in addition to the [Compel] seed; Shvar Choryati just isn't comfortable reifying.
  • Factor: Interplanar transport (+2)
Seeds: [Contact] + [Reveal] (+42): (Again). Allows the actual manifestation to occur at a location removed from the caster.
Seed: [Fortify] (+17): A metaseed or descriptive glue. [Fortify] is simply required to hold the matrix of seeds together.

Global Factors
  • Factor: Spell penetration (+250): +125 on CL checks to penetrate Shvar Choryati's SR wrt. [Reveal], [Compel] and [Transport] seeds. (Precedent: Conditions for Successful [Summon] seed wrt. conjuring specific, named entities).
  • Factor: Save DC +40 (+80): Increases Save DC for Shvar Choryati to avoid effects of spell by +40.
  • Factor: 1 round casting time (+18)


Unmitigated DC is 800. Casting time is 1 round. Duration (shortest time, determined by [Transport]) is instantaneous.

  • Mitigating Factor: Restricted astrological window of opportunity (ad hoc –4)
  • Mitigating factor: Ritual (-690)


**


Shvar Choryati
Conjuration (Calling) [Chaotic, Evil]

Spellcraft DC: 106
Components: V, S, Ritual (-690)
Casting Time: 1 round
Range: Unlimited; see text
Effect: One called chthonic entity
Duration: Instantaneous
Saving throw: Will negates; see text
Spell Resistance: Yes; see text

Spell Effect: Temenun conjures Shvar Choryati from the Region of Nightmares; the Eater of Light appears at a location on the Material Plane which Temenun chooses. Shvar Choryati is entitled to a Save to resist the conjuration (Will DC 79) and may check its SR; Temenun is considered a 155th level caster for purposes of overcoming Shvar Choryati's spell resistance.

The star Nashhte must be in the House of the Descendant at the caster's location for this spell to be invoked.

If the spell is successful, the manifested Shvar Choryati will proceed to consume life.

*
 
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:o...Flabbergasted...:o
Well, by analyzing just those bits of your seemingly infinite potential, I begin to question the right of calling myself a gamemaster...:p


The Tiger considered Idyam now the greatest threat to his own supremacy; the demilich, virtually indestructible, had been quietly extending his power base.

The undead warrior exhibited a slavering rage whilst raining down magical fire. And when any came within reach of his sword, he killed them instantly, with one stroke. Always.

Come to think of it, I might have to follow Teppu's example and gird my intellect in order to even begin wondering, what might come from those two ;)
 

That's an amazingly intricate bit of design. Thanks for the detailed and timely response, Sep.

So the Transport seed sets the duration at instantaneous, apparently? Wow. At least with a movement speed of 40, it would take SC a while to eat the entire world. Hopefully Mostin and his cabal can banish it before that becomes an issue!
 


Sep - I was wondering if you could possibly post the stats for your altered Vow of Poverty

I think this is the final copy. It's been a while. It goes to 40th level. It's pretty packed, but ability score enhancements are capped at +8.

CHARACTER LEVEL BENEFIT

1st AC bonus +4
2nd Bonus exalted feat
3rd Exalted strike +1 (magic)
4th Endure elements
5th AC bonus +5, sustenance
6th Resistance +1, deflection +1
7th Bonus exalted feat, ability score enhancement +2
8th Exalted strike +2 (silver), natural armour +1, mind shielding
9th AC bonus +6
10th Energy resistance 5, damage reduction 5/magic,
11th Ability score enhancement +4/+2, greater sustenance
12th Bonus exalted feat, resistance +2, deflection 2
13th AC bonus +7, exalted strike +3 (cold iron)
14th Freedom of movement
15th Ability score enhancement +6/+4/+2, damage reduction 5/evil
16th Energy resistance 10, natural armour +2
17th AC bonus +8, bonus exalted feat, regeneration
18th Exalted strike +4 (good), resistance +3, deflection +3
19th Ability score enhancement +8/+6/+4/+2
20th Damage reduction 10/evil, true seeing
21st AC bonus +9
22nd Bonus exalted feat, energy resistance 15
23rd Exalted strike +5 (adamantine), ability score enhancement +8/+8/+6/+4/+2, negative energy immunity
24th Natural armour +3, resistance +4, deflection +4
25th AC bonus +10, damage reduction 15/evil
26th Greater scrying
27th Bonus exalted feat, ability score enhancement +8/+8/+8/+6/+4/+2
28th Exalted strike +6 (epic), energy resistance 20
29th AC bonus +11, mind blank
30th Damage reduction 15/epic and evil, resistance +5, deflection +5
31st Ability score enhancement +8/+8/+8/+8/+6/+4
32nd Bonus exalted feat, natural armour +4, foresight
33rd AC bonus +12, exalted strike +7 (ghost touch)
34th Energy resistance 30
35th Ability score enhancement +8/+8/+8/+8/+8/+6, damage reduction 20/epic and evil
36th Resistance +6, deflection +6
37th AC bonus +13, bonus exalted feat
38th Exalted strike +8, natural armour +5, resistance +7
39th Ability score enhancement +8/+8/+8/+8/+8/+8
40th Damage reduction 25/epic and evil
 
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