Mistwell
Crusty Old Meatwad
I agree the "tricking" can be wrapped up in the attack roll. That's not what's wrong (IMO, anyway). The problem I have is that at least one of the effects of the attack (immobilized) isn't readily explained as "being tricked or deceived" (Illusion) => it's far more easily explained as "being compelled" (Charm).
Look, it's cool to have a Charm power. It's cool to have an Illusion power. ....And these powers should feel different from each other, mechanically and stylistically. Make sense?
Put another way: How will the future Psion be different from the present Illusion-using wizard? Where's the design-space they'll need to differentiate the two?
I agree, the immobilize is more problematic than the slide. After moving next to the treasure that the ooze doesn't care about, the ooze is suddenly surrounded by salt and gets scared to move. Err, ok.
Yeah, anything can be explained away if we throw enough at it or if we just ignore explanations and play rules only.
for what it's worth... I'm going to have to agree with you also kd. I don't have a problem with the spell necessarily if the flavour was re-written as more of a compulsion/lockdown effect... but the background info needs to be provided. They do need to fill 300 pages of many more new books before they start over with 5.0 though...
Mike
Have any of you had experience with the Visions of Avarice power in actual play? If so, what was your experience? Did you feel it trivialized melee encounters?