The thrust of this is that they hurt verisimilitude for some people. Do you really want to try and tell those people that they're feelings are wrong just because they're not playing make-believe right? That their problem isn't with the rules, it's with their inability to think about things in the right way?
Yes.
I'm not kidding there.
There are numerous examples of previous editions with very similiar rules. As others have pointed out, barbarian rage as an excellent counter.
More 'critical' through all editions, hit points.
If you approach the game and don't like the way it handles the mechanics, to the point where you can't play it, then the game is not for you as written and from that perspective, you're not
playing make-believe right and their problem isn't with the rules, it's with their inability to think about things in the right way.
I don't go to GURPS and go, "Man, the lack of the FASERIP stats from the old Marvel Super Heroes game is really hurting my disbelief here. I mean, how can you go on without Karma for Odin's sake?"
If you can't approach the game in the spirit is it written and can't enjoy it, your perspective isn't going to change enough to make it worth playing.
Can I see some people going, "Martial powers are really just magical beans in disguise and I don't like that BUT I'm going to enjoy the game anyway?" Sure. Can I see some people going, "because Martial powers are not supposed to be magical and the whole point of the game's intricate balance demands they act like every other power in the game, I can't enjoy it and I must impress this view on other people!" then I don't care. If the game's not for you, like the ole song by All American Rejects, Move Along.