That's my take on 4e as well. It's like an old-school 'just make it up' RPG and a fun tactical wargame smooshed together.In this context, I (me, myself, personally) see 4E as a fusion of those two styles...
That's my take on 4e as well. It's like an old-school 'just make it up' RPG and a fun tactical wargame smooshed together.In this context, I (me, myself, personally) see 4E as a fusion of those two styles...
That's my take on 4e as well. It's like an old-school 'just make it up' RPG and a fun tactical wargame smooshed together.
I think some of the (narratively nifty) rationales miss the mark in that they don't reflect knowledge that choosing to do the trick more than once per day is actually not an option. That's like saying (even in previous editions) that a magician could cast more spells, but simply chooses not to.