Mustrum_Ridcully
Legend
Or the Adventure Path designers of the path the DM used.That doesn't actually solve the problem though if you think about it all the way through...
Let's assume for the moment we have wands of CLW so that the fighters can fight practically all day long...
Fighters are great against the so-called trash encounters, basically encounters at there level or level + 1 but many DMs hate using such encounters since the party is not really threatened and really the only cost in resources is the GP that will be used up in healing via the wand of cure light wounds....
Many DMs respond by having only fights where there is a decent chance of death involved, however, these encounters tend to ones where you increasingly need a MU to at least provide buffs and or actual support in battle.
However, this kind of is at odds with the "attack the party while they're resting" since this WILL result in a TPK even though all the DM wants is to have the illusion of death...
Personally, I've never thought of the 15 minute adventuring day as caused by PLAYERS but actually caused by DMs IMO
Or maybe the rules. Maybe everything could be "fixed" if you just throw out those Cure Light Wound wands?
I think the impact of wands of this kind was just not understood by the Designers initially. Compare the Ring of Regeneration and its exorbitant cost to that of Wands of Cure Light Wounds. Unless you actually lose a limb, buying a dozen of these Wands is a far better choice.
The encounter design guidelines suggest that an equal level encounter should cost you around 25 % of the parties resources. But that is just not true with Wands of Cure Light Wounds. The charges required to heal a party back to full hit points after a combat are far less then 25 % of the resources.
Of course, this won't fix everything, but it might make this type of encounters feel more challenging overall, and be a more viable choice to those DMs and groups that have switched to EL = PL+3 or more type of encounters as default.
What this doesn't change is the need for a fully fledged Healer, and it might make a Cleric again into a less desirable class, even if he could theoretically be "CoDzilla", if he actually has to spend out-of-combat spell slots for healing.