DracoSuave
First Post
Plus the circle itself has to be a perfect circle. You can't make it square, or have it go up and down walls, or anything like that. It's rarely good for boxing in existing threats simply because existing threats tend to move around at least once in that hour.
The point that is being missed by the OP is that if you have an hour of preparation, with sufficient imagination -any- encounter can be trivialized in almost any rpg ever.
In a cyberpunk game:
'In one hour, assassins will come here to kill you!'
'Oh. Suppose we should grab a taxi then, and call the cops.'
In a space game:
'Oh noes! Space Pirates will be here in one hour!'
'Hyperspace warp field GO!'
In Paranoia!:
'Bully! Traitors will be here within the hour and are going to bring communist propaganda to insite the clones to riot!'
'Pshaw! How would you know what communist propaganda would look like unless you've been crafting it with loving precision! *lasers down the questgiver*'
Magic Circle requires a lot more prep than these things, that's for sure.
The point that is being missed by the OP is that if you have an hour of preparation, with sufficient imagination -any- encounter can be trivialized in almost any rpg ever.
In a cyberpunk game:
'In one hour, assassins will come here to kill you!'
'Oh. Suppose we should grab a taxi then, and call the cops.'
In a space game:
'Oh noes! Space Pirates will be here in one hour!'
'Hyperspace warp field GO!'
In Paranoia!:
'Bully! Traitors will be here within the hour and are going to bring communist propaganda to insite the clones to riot!'
'Pshaw! How would you know what communist propaganda would look like unless you've been crafting it with loving precision! *lasers down the questgiver*'
Magic Circle requires a lot more prep than these things, that's for sure.