How do you handle the mechanics of xp expenditures?
Arbitrarily, for the most part.
Did Soneillon get the Epic Pseudonatural template added to her existing Chthonic template?
Kind of.
**
About to enter the picture.
Yew
Ash, Elm and Oak,
Aspen and Alder.
Beech, Birch and Fir,
Hornbeam and Hawthorn.
Cherry and Blackthorn;
Pine, Linden, Willow.
Hazel and Holly;
Rowan and Maple.
Yew is alone.
A great
ludja and a Wisdom aspect of the principal Tree-
ludja in Nizkur – as encountered by Eadric in the Beatitudes. There are twenty great tree-
ludjas and one hundred lesser ones: they are effectively avatars, or avatars of avatars.
Yew uses a paragon divine array, with elder treant stat adjustments and maximum inherent bonuses. Yew has no Dexterity score, does not move (except by
plane shift/
teleport), and has no physical attacks; hence its stat block is rather odd. I've calculated relevant skills only; Yew probably possesses others.
Yew's "treasure" is simply figured as four massive accretions: permanent +30 enhancement bonuses to Intelligence, Charisma and Wisdom, and a +100 competence bonus to Knowledge (Nature) checks.
Portfolio: Wisdom
Domains: Knowledge, Nature, Tree
Yew
Colossal Plant (Green) CR 75
Divine Rank: 10
HD: 70d8+2310+840 (3710hp)
Init: +69
Spd: 0ft
AC: 166 (+41 deflection, +10 divine, +61 insight, +12 luck, +40 natural, -8 size)
Special Attacks: Divine aura, salient divine abilities
Special Qualities: Divine immunities, DR 60/-, fast healing 50, fire resistance 20, movement, plant qualities, regeneration 50 (fire), SR 140
Saves: Fort +141 Ref +94 Will +161
Abilities: Str 77 Dex - Con 77 Int 79 Wis 132 Cha 92
Feats: Alertness, Epic Skill Focus (Knowledge: Nature), Epic Skill Focus (Survival), Epic Will, Improved Initiative, Skill Focus (Knowledge: Nature), Skill Focus (Survival), Iron Will, Great Wisdom (x15), Superior Initiative
Skills: Concentration +126, Gather Information +134, Knowledge (nature) +255, Listen +156, Sense Motive +167, Spot +156, Survival +197
Yew can see, hear, touch and smell at a distance of ten miles. It can extend its senses to up to five remote locations at once. It can block the sensing power of deities 10 divine ranks or lower at up to five remote locations at once for 10 hours.
Portfolio Sense: Yew instantly detects any event which involves five hundred or more people and is related to its portfolio.
Divine Aura: As a free action on its turn, Yew may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 1000ft. A Will save (DC116) negates this effect.
Empathic: Yew may communicate instantly and empathically with any number of creatures in its immediate sensory range, or with creatures it can perceive with its remote sensing ability. Yew does not require any kind of language.
Half Damage (Ex): Yew suffers only half the indicated hit point damage from an attack, regardless of its source.
Movement (Su): As a move action, Yew can move between any two points which it can perceive through any means.
Immunities (Ex): Ability damage, ability drain, acid, cold, critical hits, death-effects, disease, disintegration, electricity, energy drain, imprisonment or banishment effects, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.
SDAs: Alter Reality, Animate Genius, Breathe Wisdom, Divine Spell Resistance, Divine Recall, Divine Skill Focus (Knowledge: Nature), Divine Skill Focus (Survival), Manifested Sapience, Perfect Communion, Power of Nature, Sprout Scion, Verdigris Tsunami
- Alter Reality: Yew pays no XP to alter reality and never needs to rest. Treat this ability as a 10th level spell, Caster Level 80, Save DC 91 where appropriate.
- Animate Genius: As a standard action, Yew can animate a genius loci anywhere within its sensory range or at any location it can perceive with its remote sensing ability. The genius loci acts according to Yew's needs. Yew may only have one genius loci at any one time; if destroyed, Yew may generate another genius loci as a standard action.
- Breathe Wisdom: At will, as a standard action, Yew can bestow a +10 insight bonus to the Wisdom score of any willing creature within its sensory range, including areas it can perceive by means of its remote sensing ability. The bonus lasts for 24 hours.
- Divine Recall: Yew has perfect recollection of all events related to things tree-ish.
- Perfect Communion: Yew apprehends its immediate environment perfectly to a distance of ten miles. Within this region, Yew is considered to possess darkvision, low-light vision, blindsight, tremorsense and true seeing. Yew is always under an effect equivalent to a commune with nature spell: this ability extends to the limit of the plane on which it is situated.
- Manifested Sapience: Yew uses its Wisdom in place of any other ability to calculate the Save DCs of all spell-like, supernatural and salient divine abilities. It gains an insight bonus to its initiative rolls, armor class and saving throws equal to its Wisdom modifier.
- Sprout Scion: Yew may generate the equivalent of an avatar, a paragon divine array tree with 5 divine ranks and 50HD. Yew may have as many as 5 scions simultaneously.
- Verdigris Tsunami: As a standard action, Yew can cause an effect similar to a Verdigris Tsunami to occur anywhere within its immediate perceptual range (10 miles). Creatures within the area suffer 30d20 points of piercing damage and 30d20 points of bludgeoning damage. A successful Reflex save (DC116) halves the damage. The Viridescent Eruption affects a 1000-ft radius hemisphere. Artificial structures of nondivine origin are automatically destroyed.