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Pathfinder 1E Pathfinder Sneak Peeks (Old thread)


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Perhaps breaking the more milder abilities down into racial feats? I could see drow spell resistance being a set of feats that could be taken by drow. Perhaps one feat gives a base resistance. Another could then improve it and a third, which could then be taken multiple times could perhaps expand the resistance to different areas.

I was thinking along the same lines. Time to write up my own house-rule for this one.

Thanks.
Rich
 

Considering how crappy the 3e paladin was, I don't see how any revision could possible fare any worse. ;)

Agreed, the 4e and Pathfinder revisions to the paladin have transformed it into a much better class. However, the Pathfinder version still maintains the two things that I absolutely hate about the 3.e paladin: the lawful good alignment restriction and the detect evil abilities.
 


Agreed, the 4e and Pathfinder revisions to the paladin have transformed it into a much better class. However, the Pathfinder version still maintains the two things that I absolutely hate about the 3.e paladin: the lawful good alignment restriction and the detect evil abilities.

See, I don't understand this. I'm not saying I just disagree with you, but that this statement is completely alien to me. Paladins being LG is what you hated about 3e? Dude, paladins were lawful good since forever until 4e. 3e did not make paladins LG only for the first time ;p. For a lot of us, it's what a paladin is.

I get the feeling that, even if the game doesn't use Pathfinder, I'm going to be asking if I can use the Pathfinder paladin from now on. Hot dang that's an awesome upgrade.
 

Agreed, the 4e and Pathfinder revisions to the paladin have transformed it into a much better class. However, the Pathfinder version still maintains the two things that I absolutely hate about the 3.e paladin: the lawful good alignment restriction and the detect evil abilities.

Well, I think it is nice to have alignment-based classes. Instead of freeing up the Paladin to all alignments, the other alignments might be better of getting their own unique classes tailored to themselves only and not merely derived from the Paladin archetype.
 

I for one have never subscribed to the alignment code. If players want to play an evil paladin I let them. Though I having slightly different benefits for an evil pally might make it more interesting, especially with auras now. I could see evil paladins having fear auras and such causing debuffs and other penalties.
 


Agreed, the 4e and Pathfinder revisions to the paladin have transformed it into a much better class. However, the Pathfinder version still maintains the two things that I absolutely hate about the 3.e paladin: the lawful good alignment restriction and the detect evil abilities.

Re: the detect evil ability - what if it only works on creatures with evil *auras* instead of evil alignments? (I'm guessing here.)

A Chaotic Evil fighter may not have an evil aura since its alignment would be more behavioral than intrinsic. A paladin may not detect that. This way the "evil" betraying thief won't show up as evil to the paladin, but the demon-possessed normally lawful good commoner *would* show up as evil. How cool would that be? :)

Clerics (and other channelers of divine energy) would likely radiate an aura similar to their deity, but other humans may have no aura.
 

I think detect evil works just as it sounds it does. It detects evil from I chected at bingo midly NE to I eat baby's CE

Smite works on evil. Paladin needs to know who is evil at times. Besides just because your evil does not give the paladin the Lawful right to randomly kill you.


The bar keep might be LE or NE and water down the beer, overcharge on bills and over all skim a bit here and there but he has never killed anyone and has no plans to.
 

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