Change the grappling rules to the excellent 1e system? Changed! Nothing else is affected.
I always think the same thing when I see those kinds of comments.I have heard this a number of times and believe the argument makes no sense. If you could hack off weird rules in 1e and proceed by DM fiat/house rule, you can in 3e as well. There is NO difference except in perception.
Do they?
Feats? Goodbye! Okay so the fighter now sucks even more than before, but if I cared about balance why am I removing feats? I *want* casters to pwn fighters because I'm a nerd who got bullied by jocks at school.
I have heard this a number of times and believe the argument makes no sense. If you could hack off weird rules in 1e and proceed by DM fiat/house rule, you can in 3e as well. There is NO difference except in perception.
Changing grappling and ability damage doesn't, it just weakens some monsters. Tbh grappling monsters were overpowered anyway so that's a good thing, not game breaking at all.This is where you simply ignore a rule you don't like, without it having a massive effect on gameplay.
Many houserules to pre-3e games would have trouble with that requirement, such as changing the initiative system.Once again, you may not replace any of these with anything. You have to chop them off and play with the bloody stump.
Scotland is the only place in the world where Coca-Cola isn't the top selling soft drink.You'll have to excuse Doug, everybody. Guzzling Irn-Bru sometimes does this to people.
Changing grappling and ability damage doesn't, it just weakens some monsters. Tbh grappling monsters were overpowered anyway so that's a good thing, not game breaking at all.
Yes, removing iterative attacks and feats, and to a lesser extent skills, has a big effect on class balance. But presumably that's exactly what I want.