Woodsman
Basicly a Woodsman is a fighter with the following changes:
HD: Go from 1d10 to 1d8; Gains +2 to base skill points
Class Skills same as fighter but add- Hide, Knowledge(geography), Know(nature), Listen, Move Silently, Profession, Search, Spot, and Survival as class skills
Skill Points: 6+ Int Mod. (base 2, +2 from HD, +2 from houserule)
Weapons and Armor:loses heavy and medium armor prof. gains Track feat and 2 new class skills; shield prof changes to bucklers only gain 1 new class skill; prof in all martial weapons changes to prof only with throwing axe, handaxe, kukri, short sword, longbow(and composite), shortbow(and composite) gain 6 new class skills
Bonus Feats: progression the same choices different
Complete list-
Alertness Animal Affinity
Athletic Blind-Fighting
Combat Reflexes Dodge
Endurance Great Fortitude
Iron Will Lightning Reflexes
Mobility Spring Attack
Point Blank Shot Far Shot
Precise Shot Improved Precise Shot
Rapid Shot Manyshot
Shoot on the Run Quick Draw
Rapid Reload Run
Self-Suffient Skill Focus
Stealthy Toughness
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
There tell me what you think please.
Sounds great