Red Hand of Doom - OOC

Round updated. Hellhounds down, one hobbo down, the rest have missed with their attacks and a bunch of damage to those on the bridge.
 

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Round updated. Hellhounds down, one hobbo down, the rest have missed with their attacks and a bunch of damage to those on the bridge.

Cool beans. I'll get Zazz' next actions up, but it will probably be later tonight. I have something cool planned, but I need to look at a couple of books to make sure I can actually pull the move off. :D
 

@renau1q:

Will you allow this spell from Tome and Blood? I thought it would fit well with Virashil's background and preference for cold-magic better than the ubiquitous fireball. (If she survives to level up.)

@rhun:

pretty spiffy action!
 

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@renau1q:

Will you allow this spell from Tome and Blood? I thought it would fit well with Virashil's background and preference for cold-magic better than the ubiquitous fireball. (If she survives to level up.)

I'm fine with this spell, or you can have a new spell called Iceball (or something like that) which is just a re-skinned Fireball, dealing cold damage. Your choice. I don't like a concept to limit the PC, so just let me know when/ if you level.
 


The Ice Burst spell seems very similar to Fireball, except for a few changes -- Medium range instead of Long, and 30' radius burst instead of 20' radius burst.

The average damage is the same, since it is 1d4+1/lvl vs 1d6/lvl, it just doesn't do as much, or as little.

Just seemed that the thing that Virashil is lacking is long range crowd control, since her breath weapon is a 30' cone.
 


Also does some blunt damage so it's not totally ineffective against creatures resistant to elemental attacks.

Like I said, your choice which one you'd like to go with.
 


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