mhensley
First Post
After reading the example combat, I think I'm going to pass.
Pro-tip: The combat example makes a lot more sense after you read the rules on combat.
After reading the example combat, I think I'm going to pass.
I should mention that I LOVE this game. It has now become my all-time favorite fantasy RPG - even over AD&D, and for me, that's saying a hell of a lot.
I love crunch, but there is way too much of it here for what is essentially a routine combat between three PCs and four minor monsters.
Thanks for the tip, but the combat made perfect sense, it was just waaaay too involved for me these days. Back in college, I would have been all over it, (I was playing a game called Swords Path Glory--which tracked actions in 100s of a second) but that makes me think that there is a definite audience for the game and that it will be fairly successful. You just have to really be on the heavy crunch side of the crunch/fluff axis.Pro-tip: The combat example makes a lot more sense after you read the rules on combat.
What are the tactics in this game?
I think he meant tactics in play, as opposed to build. While it looks like a fun game to me (I like randomness, it brings out the storyteller in me), I do like more tactical games as well, like D&D.