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Pathfinder 1E Pathfinder Sneak Peeks (Old thread)

I'm glad the Bard lovers are fighting back on that thread.


If your talking about the guy wanting Bardic music every round of every fight then yeah he is fighting. But I think he is one of the few people that have 15 round fights 4 or 5 times a session as what he calls the norm. So for him I can see an issue with 28 rounds maybe...well not really but he also says his spellcaster casts a spell every round too
I for one, who have played many bard love the new bardic music and find it more useful then the much hated x/day music YMMV
 

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Several Pathfinder classes seem to be built to allow for more flexibility down the road for powers - I'm thinking the bard's performance, the barbarian's rage, and the paladin's lay on hands/smite as examples. That seems to me to be a good way of slipping in alternate class features down the road without having to create entirely new builds for the base classes.
 

The thing about the final version that people are forgetting is that the decisions for final aspects were decided based on beta feedback and observations. Jason admits in the thread that the performance duration is based off of average combat of five rounds and that if a group goes beyond that they can easily modify it with a house rule. Most games I've played tend to go around five rounds or so, unless I'm playing 4e, especially at high end.

I agree that the new class builds seem geared for more versatility or flexability later on down the road. Perhaps allowing for class options to be integrated without breaking down the system (at least not as bad as has happened in the past).

Each class preview has definitely served to increase my interest in PF, which is what they are meant to do. I'll leave final judgement of individual classes til I see the actual book.
 

James Jacobs gave a sneak peek at a higher level poison on the Paizo boards:

James Jacobs said:
SNEAK PREVIEW: Here's poison from one of the Bestiary's toughest monsters:

XXX Poison (Su): Bite—injury; save Fort DC 32; frequency 1/round for 10 rounds; effect 6d6 acid damage and 1d8 Con drain; cure 3 consecutive saves.

Which is a pretty good argument to keep a neutralize poison spell prepared even at 20th level.
 



I just wish there was a bit of the balance to these changes, instead of rampant spell nerfs. If glitterdust is going to fail after a few rounds, lower the damn level. Don't keep it the same level if it's going to be pointless. The same goes for the neutralize spells. Why must something get nerfed into hell for these people to be satified. If I wanted to play in a system where magic is damn near useless, I'd play 4E. I thought Wizards was bad with their nerfs. Paizo is even worse.:rant:

It seems I'm the only person that likes magic to be useful.
 

I don't really view it as nerfing. The spells still do the main thing they were designed to do. It's a lot of the extra stuff that caused the game to break down that has been fixed. Glitter dust should only be a momentary blinding since it's a sudden flash of light effect. It still outlines invisible opponents which is what it was used for more often than not.
 

I don't really view it as nerfing. The spells still do the main thing they were designed to do. It's a lot of the extra stuff that caused the game to break down that has been fixed. Glitter dust should only be a momentary blinding since it's a sudden flash of light effect. It still outlines invisible opponents which is what it was used for more often than not.

It was a momentary blinding before... 1 round per level was not a long time. And I'm sorry, but why should some one waste a 2nd level spell on an affect that only lasts 1 or 2 rounds? Now if mages got more spells in a day, it wouldn't be that bad. But that's not the case. Since time began, the balance for magic was that you could only do it so often. Now, the magic is weak to the point of uselessness, and you can still only do it so often. Yay.

So it seems that arcane casters are being regulated to being buffers and support casters, since direct damage is considered pointless by the majority of players these days, and now status effecting spells are being beaten by the nerf bat.
 
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