Zombiocolypse

Seems interesting... Would a Half-Giant Cleric be acceptable? And are you using the plain Core pantheon?

EDIT: And your first post is a little vague about starting gold... Do you want us to just take the average for our class at 1, or roll for it, like it says in the PHB Chapter 7?
 
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Hrm... Demonwolf, would you consider allowing Libre Mortis? I thought it would be appropriate given the theme of your plot there, as that book is dedicated to various things with the undead.

I was considering making a Necromancer-type character, and possibly taking a few of the "Corpsecrafter" Feats from Libre Mortis, later on in levels, obviously, as Animate Dead is a 4th level spell.
 


first of all a cleric will be needed because there sometimes wont be time for going back to the city to resupply yes the libris mortis is allowed and if you want i will let you see my personal favorite book heroes of horror

Most deities are going to er..... not be available laer in the campaign. Kord, Erythnul, Pelor, Nerull are pretty much all thats left and they will be tied up at the moment divine power comes from concepts also.

Starting gold take max for the PH

Be warned this campaign may not have a happy ending and some certain undead may prove to be an unusual challange.
 
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Sweet! i am still the meat shield yay for being a fighter named Linky Woot so look's like we are getting more people this is going to get fun and ya we need a healer because we maybe have a monk but we have a rogue and fighter ready to go and a necromancer would be fun to party with
 
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first of all a cleric will be needed because there sometimes wont be time for going back to the city to resupply yes the libris mortis is allowed and if you want i will let you see my personal favorite book heroes of horror

Most deities are going to er..... not be available laer in the campaign. Kord, Erythnul, Pelor, Nerull are pretty much all thats left and they will be tied up at the moment divine power comes from concepts also.

Oooohh Libris Mortis has some fun stuff... Even for undead-haters. ;)

Since the concept worship is in, I was thinking a Half-Giant Cleric who worships the ideals of Strength in War (naturally, being Strength and War domains). Since there isn't really a god who ties to this concept very well, Kord and Heironeous being the closest (and I don't really care for either one), the War domain would be very strange, given that it says "deity's favored weapon". So, with that in consideration, if my Cleric instead worships the ideal mentioned above and takes the War domain, could I choose the favored weapon, or would you rather assign one (or rather me pick a different domain, if it's too much trouble)?

(If I was to choose one, I would go Heavy Flail, since that thing requires skill to use (in RL as well as games), and it would look really cool ;). Would that be reasonable?)
 



Awesome. So, without further ado, may I present Kragg!

Name: Kragg
Player: Dragonwriter

Race: Half-Giant
Class: Cleric
Level: 1
XPs: 0 current/1000 next level

Patron God: None, worships Warfare
Alignment: Lawful Neutral
===================================
Str: 19 (up from 17)
Dex: 12 (down from 14)
Con: 18 (up from 16)
Int: 14
Wis: 18
Cha: 15
===================================
HP: 12
AC: 15 (+1 Dex, +0 Size, +4 Armor, +0 Shield)
Init: +1
Speed: 30 feet
BAB: +0
Mel: +4
Rng: +1
Fort: +6
Refl: +1 (+2 against Fire)
Will: +6
===================================
Special Abilities
Race: Powerful Build, Giant Type, Low-light vision, Stomp 1/day, DC 13.

Class: Spontaneous Cure spells, Aura of Law, Turn Undead 5/day, Domains: Strength and War (Heavy Flail)
===================================
Feats: Martial Weapon Proficiency (heavy flail), Weapon Focus (heavy flail), Combat Expertise

===================================
Languages: Common, Giant, Draconic

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Concentration +8 (=4+4+0)
Heal +8 (=4+4+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Knowledge (religion) +6 (=4+2+0)
Spellcraft +6 (=4+2+0)
===================================
Magic Items (location, weight):

===================================
Other Equipment:
Weapons: Large Heavy Flail +5 (2d8+6, 19-20/x2, Bludgeoning, 20 lbs)

Armor, Clothes: Scale Mail, Explorer’s Outfit, Silver Holy Symbol (Sword, super-imposed on a Fist)

-----------------------------------
Container: Backpack

Contents: Bedroll, Crowbar, Hemp Rope (50 ft.), Rations (10), 3 Waterskins, 3 Sunrods, Flint and Steel, Spade,


Container: Belt Pouch

Contents: 2 Acid Flasks, 1 potion of Cure Light Wounds (CL 1)


-----------------------------------
Money
PP: 4
GP: 11
SP: 8
CP: 10
Gems/Other: 0
-----------------------------------
Load
Light: 0-116 lbs.
Medium: 117-233 lbs.
Heavy: 234-350 lbs.
Current: about 104 lbs.
===================================
Magic
Caster Level: 1
Spells per day: 3/2+1
Domains: Strength, War
Lvl 0 Spells: Detect Magic, Guidance, Resistance
Lvl 1 Spells: Shield of Faith, Bless; Domain (War): Magic Weapon
===================================
Description:
Kragg is big. Really big. You won’t believe how hugely, vastly, mind-bogglingly big he is. Okay, maybe not that big… He stands just under 8 feet tall and the rest of his bulk weighs in at around 350 pounds, without any of his regular gear on. His jutting jaw has a few missing teeth and the right side of his eyebrow is split by a jagged scar, a remnant of a tavern brawl years ago. His eyes are strangely small, practically buried beneath his thick uni-brow, but always bright, though not necessarily alert, while his nose looks squashed. His thick black hair is almost always tangled and haphazardly strewn, almost looking like some kind of crazed mane.

Despite these rather fearsome appearances, Kragg is a reasonable chap. He likes good fighting, good booze and good, big women. He sometimes acts like a simpleton, but his mind is still working pretty well beneath that veneer of imbecility he occasionally puts on.

When geared up, Kragg somehow seems even bigger than normal. His scale mail jangles and clatters when he moves, and the massive flail he holds onto has seen some use, judging by the nasty, dark stains on it.
 

Note: make friend's with kragg
second Note: get lot's ot ale and women to party
third Note: invite DM to party
Forth Note: destroy monsters

(sorry funny bored note's)
 

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