Converting "Real World" Animals and Vermin

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Sure! Someone can come up with better names than this, maybe (or clean up the wording):

Poison Flesh (Ex): Any creature that eats the Sabella or makes a successful bite attack against one exposes itself to the Sabella's poison

Sabella Poison (Ex): Ingested, Fortitude DC X, initial damage sickened, secondary damage 1d3 Con and nauseated. The save DC is Constitution-based.
 

That looks good to me. We'll need a duration for the sickened / nauseated effect. Here's how I'd clean it up:
Poisonous Flesh (Ex): Any creature that makes a successful bite attack against a Sabella or eats its flesh is exposed to the Sabella's poison.

Sabella Poison: Ingested, Fortitude DC 34, initial damage sickened for X minutes, secondary damage 1d3 Con and nauseated for Y minutes. The save DC is Constitution-based.
How about the sickness and nausea both last 1-3 minutes? (4d6+6 rounds, giving a range of 10-30?)
 




Tremorsense is just stuff touching the ground. Blindsense is pretty much the standard for vibration-through-water senses, like a shark's.
 

1d3 minutes is way cleaner.

I preferred a smooth progression to the 10 round / 20 round / 30 round steps we'd get if we rolled whole minutes, but it's easy enough to add a little variation back in.

Added to Homebrews.

Was a decision ever reach on blindsense vs. tremorsense?

Blindsense or blindsight seem the way to go, as demiurge says.

What range shall we give it? It's got a 60 foot reach, so I would think at least that far.

Blindsight 60 feet?

As for the stats, I don't think we've decided on whether it can swallow Large creatures or just Medium, and we should probably increase the hit point threshold for the victim to cut their way out. It's got an awful lot of hp, after all.

Oh, and I think we should drop Split. I don't believe Sabella is noted for an ability to survive bisection.
 

Blindsense or even blindsight (of the two, I like blindsense better for this, I think) is ok, but I like tremorsense even better. Tremorsense for aquatic creatures specifically includes vibrations in water per the SRD; blindsense for the shark seems like an extension of its keen scent.

It should certainly swallow Large and probably even Huge critters! Before hp needed to cut out, though, we should probably pick natural armor. +20 or so? What do we get advancing our other worms to Colossal?
 

I did not know this about tremorsense. We should put something in the combat paragraph or something to clarify this bit of rules oddity for others as well.
 

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