dazed with charging.

cstyln

First Post
sorry if this is a repeat. A charge attack is considered a standard action. The mechanics read that it is okay to still charge even if you are dazed. I found it kind of lame that a dazed character could maintain the ability to pull something off like that while dazed. Am i missing something? Thanks.


Also my players have started shifting as there move action to avoid OAs, then standard action charging. I'm more okay with this then the charging but still feel a bit mixed on the mechanics of it.
 

log in or register to remove this ad

You are probably missing that Dazed is plenty annoying enough without not being able to charge. If you do want to mess people about shift, or move, after attacking so you are 1 square away & they cannot charge you.

Shift then charge is also fine.
 

I think the balancing factor is that a charge can only be a basic melee attack. So sure, you can move and still get in an attack by charging (under certain circumstances), but the attack is relatively wussy.
 

Piratecat is spot on. Since you can only use Melee Basic attacks, it rules out a lot of preferable powers. I really like the trade off there. There are times when one situation is better and times when the other is better. That is a fantastic choice to have as a player!
 

...unless the player is a barbarian, in which case you can expect "Shift + Charge" to be a little over half their turns.

After all, several encounters, at least one of the dailies, and one of the At-Will selections can all be used in place of the Melee Basic attack at the end of a charge. Half-Orc charging brigade, AWAY! :)
 

It's been a while since I looked at the Barbarian, and no one in our group is playing one either. If thats the case, it must be their schtick. ;)
 

...unless the player is a barbarian, in which case you can expect "Shift + Charge" to be a little over half their turns.

After all, several encounters, at least one of the dailies, and one of the At-Will selections can all be used in place of the Melee Basic attack at the end of a charge. Half-Orc charging brigade, AWAY! :)


Ya you hit it on the head there. I have a new player who chose the barbarian route. His charge attacks at will alone are very powerful. That's why i was wondering about the rule on it. Rules are rules, ill have to get creative on him when i need to.
 


The Paladin in my group is well built to charge and I'm glad. He soaks up a lot of the enemy attacks and when they leave him Dazed he can still be fairly effective thanks to Horned Helm + Powerful Charge.
 

Ya you hit it on the head there. I have a new player who chose the barbarian route. His charge attacks at will alone are very powerful. That's why i was wondering about the rule on it. Rules are rules, ill have to get creative on him when i need to.

Unless the player designed a *very* unusual barbarian, his defenses are terrible. Barbarians tend to be very tough, but very easy to hit. Especially when attacks go againt Reflex or Will. (Take with grain of salt -- if he's using a spear or a heavy blade, he *might* be okay on one of those non-AC Defenses. If he's got a hammer or axe, though, they're terrible. :))

Building a charging barbarian is pretty easy. And half-orcs, goliaths, and minotaurs are exceedingly good at it. Half-orcs get the nice speed bonus, even though they're not QUITE as Barbarian-friendly as minotaurs, goliaths, and warforged.

So I would make sure to include at least a few fights with creatures that slow or immobilize based on Reflex or Will attacks. Not all the time -- this is the barbarian's strength, after all, so he should get solid mileage out of his character in most battles -- but definitely throw it in there.

One last thought: Barbarian Chargers can be seperated and killed *very* easily. (Especially Half-Orc barbarians in a 'Swift Panther Rage'... between racial bonus, the speed-boosting rage, and the at-will power's "in a rage" rider, they have a charge range of TWENTY SQUARES.) They tend to be fast and can get in over their heads quickly if the player isn't careful. Putting a juicy target behind a hidden pit trap, throwing in a portcullis to divide the battlefield, or even having skirmishers that block his line of retreat back to the party can all really ruin a charge-happy barbarians day.

EDIT: 20 Squares requires the barbarian to move and then charge, so it is using almost their full turn. Wasn't very clear in my original paragraph.
 
Last edited:

Remove ads

Top