Cleon
Legend
Good catch!
Increase natural armor by 7 to compensate, then?
I'm OK with increasing Con a tad, but I'd rather not drop Strength. These guys lack the second attack and poison of the purple worm, after all.
Yes, an extra 7 NA was what I was thinking of, giving it +22 and a total AC of 26.
It's already had its Con tweaked up 2 points more than a Purple Worm's which is enough as far as I'm concerned.
I think there's still a case for dropping it Strength to lower than a Purple Worm's 35. Its bite gets all that extra acid damage, so it does an average of 39 damage per bite (2d8 bite averages 9, plus 2d10 acid averages 11, plus +19 from Str). That's more than a Purple Worm's bite and sting combined (2d8+12 = 21, 2d6+7 = 14, 21+14 = 35 hit points average damage). If you dropped the Glitterworm's Strength to, say, Str 33 (2d8+16 plus 2d10 acid) it would still average 1 point more damage than a Purple Worm that hits with both its attacks.
I will agree that losing the poison does make a difference.