divine power and domain powers

Hello all...

I just picked up the Divine Power book, and read the section on Domains. Could someone please explain the Domain Powers part of the section.

Are domain powers essentially the domain feats that a player can pick up? IE, a cleric can pick up 'radiant vengence' as a feat (if they so choose) at level 4 (and can be used as whatever category (at will, encounter, daily)) as the original class possesses it as?

if someone can create a basic cleric (of Pelor)...let's say, level 6, using these domain powers/feats to help with the explanation, it would be great!

Thanks

Paul
 

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Here's how it works: each Domain is associated with an at-will from each existing Divine class.

If you take the divine feat, then it gives you a bonus with the associated at-will powers. (You don't gain knowledge of these powers; you have to pick them at first level just as normal.) So say you have a prototypical cleric of Pelor, with the Domain of Sun. The cleric at-will associated with Sun is Lance of Faith. Now if you take the Sun domain feat and use Lance of Faith on an enemy, it takes a vulnerability to radiant damage on top of the standard effects of LoF (radiant damage and a bonus to hit, IIRC).


So your cleric can't get Radiant Vengeance (an Avenger at-will) except through established Multiclassing methods (paragon MCing, Hybrid rules or being a Half-Elf).


Review page 108 for the explanation, though it is admittedly rather short and not tremendously clear.
 

Here's how it works: each Domain is associated with an at-will from each existing Divine class.

If you take the divine feat, then it gives you a bonus with the associated at-will powers. (You don't gain knowledge of these powers; you have to pick them at first level just as normal.)

Or retrain your at-will when you advance a level.
 

I'm confused on it now that I look again. To clarify...

I'm a level one Cleric with Lance of Faith who worships Pelor. For my feat I can select: Power of the Sun to gain +2 insight and add vuln to Radiant to the LoF power.

At level two, I can then take the Solar Enemy feat to gain Pelor's channel divinity power in addition to my existing channel divinities.

Is this how it works?
 

I'm confused on it now that I look again. To clarify...

I'm a level one Cleric with Lance of Faith who worships Pelor. For my feat I can select: Power of the Sun to gain +2 insight and add vuln to Radiant to the LoF power.

At level two, I can then take the Solar Enemy feat to gain Pelor's channel divinity power in addition to my existing channel divinities.

Is this how it works?

By worshiping Pelor you can access to the Pelor specific Channel Divinity feat from the first Player's Handbook, as well as all Domain and Divinity feats associated with Pelor's domains. So, you can take Solar Enemy even if you don't have Power of the Sun. The prerequisite for each is to worship a diety with that domain.

So in all cases, you can take one, the other, or both, depending on which ones you like. Pelor would give 4 channel divinity options (Pelor specific in PHB, as well as hope, life and sun) and 3 domain options (hope, life and sun).
 


One interesting note: not a single one of the 34 domains provides a benefit to Sacred Flame. It looks like every other cleric at-will can be boosted by at least 4 or so domains.
 

One interesting note: not a single one of the 34 domains provides a benefit to Sacred Flame. It looks like every other cleric at-will can be boosted by at least 4 or so domains.

While that is pretty silly, it is the best of the Wisdom at wills for a cleric in my opinion.

Still..this book is supposed to provide options for cleric builds..to completely neglect a power in this manor seems like quite an oversight and thus disappointing. I suppose as DM, you could simply tack it on to some of the domains at the risk of balance problems.
 


Yeah, Pursuit gets the shaft. Retribution doesn't get much love, either... while overwhelming strike (which, to be fair, is probably the most universal at-will) has like a dozen. Kilpatds made a nice list over on the CharOp board, from the avenger perspective:

Righteous Wrath: The Avenger's Handbook - Wizards Community (Scroll on down to post 5)

As an avenger, I don't think I'd take any of these except Skill. If your'e trying to fill multiple roles, I suppose Sea would be nice for a leader, or Tyranny for a controller. But yeah... generally not a lot of love for the martyrs and pursuers. Although, Skill is just spectacular :) Better than melee training in every single way.
 

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