I have to admit, one of the things I really miss from older versions of D&D was classes being in a hierarchy of complexity, starting with your basic fighter. In my group there are folks who had problems with 3e just because there wasn't an option like that - a guy who just hits, gets hit and doesn't worry about bonus feats and abilities - and some players want the system to go away more than others. I know I sometimes feel the fighter's slew of abilities sometimes detracts from the feel of "farmboy picks up a rusty sword" because ol' farmboy has enough feats to seem like a real pro, right from the start.
So for a couple of years now I've been wondering how you'd reintroduce the basic, no-special ability fighter to 3e and now Pathfinder. The challenge is how to provide a base boost that compares to the slew of per level abilities and provides a motive to stick with the class.
Plus, for maximum flexibility this guy should not *replace* the fighter, but should stand alongside him.
So I've been thinking of the following for this class . . . what do we call him? How about the Champion:
Proficient in all simple, and martial weapons and all armor and shields
d12 hit dice
+2 to attack rolls whenever the last class you advanced in was the Champion
+2 to AC whenever the last class you advanced in was the Champion
An everything-even saving throw scheme, perhaps similar to the old Monk's.
Essentially, I want a guy who is a very "generic hero." Very simple to run, with nothing beyond core feats to track - abilities don't change, aren't conditional if at all possible and can be folded into basic character traits. At high levels I suppose he's a Schwarzenegger type of classic action hero. *However* I don't think the above is perfect. So what would you folks suggest for this kind of "old school new school" fighter?
				
			So for a couple of years now I've been wondering how you'd reintroduce the basic, no-special ability fighter to 3e and now Pathfinder. The challenge is how to provide a base boost that compares to the slew of per level abilities and provides a motive to stick with the class.
Plus, for maximum flexibility this guy should not *replace* the fighter, but should stand alongside him.
So I've been thinking of the following for this class . . . what do we call him? How about the Champion:
Proficient in all simple, and martial weapons and all armor and shields
d12 hit dice
+2 to attack rolls whenever the last class you advanced in was the Champion
+2 to AC whenever the last class you advanced in was the Champion
An everything-even saving throw scheme, perhaps similar to the old Monk's.
Essentially, I want a guy who is a very "generic hero." Very simple to run, with nothing beyond core feats to track - abilities don't change, aren't conditional if at all possible and can be folded into basic character traits. At high levels I suppose he's a Schwarzenegger type of classic action hero. *However* I don't think the above is perfect. So what would you folks suggest for this kind of "old school new school" fighter?
				
 Anyway, it just seems like an odd fit with 3e or Pathfinder. But I do hope you find a suitable answer, and post it when you do!