ummm. OK. So you think every rule in a core book has to used as written?
Perhaps you haven't read my posts. That is
not what I think. I have pointed out that house rules are fine about a dozen times in this thread. I am commenting now on the silly idea that the DMG is somehow off-limits to the players. The fact that it was written this way in earlier editions of the game was stupid then, and the notion remains stupid now.
(Heck, in the post
you quoted I said :"[t]he player's should be able to expect that the rules of the game are the rules being used
unless they are informed otherwise, . . . " If you aren't going to actually read the posts you are responding to, how do you think you can actually understand what the person your are responding to is saying well enough to discuss it with them?)
Not really. It allows for a degree of customization per campaign that gives the game a human element. I game at the tabletop to play with people that can contibute ideas beyond those presented in a book. If I wanted to play a game run by a server I would just log in and start questing.
This is a silly justification. As I pointed out before, there are a host of reasons to play with a human DM that have nothing to do with the myriad ways they can modify the rules without telling you. Every time I see this goofy argument, I wonder if the person making it could possibly really believe that the
only difference between playing
World of Warcraft Online and playing in a FtF pen and paper game is that the
Warcraft servers don't change the rules.
As I pointed out before, house rules are fine, so long as the DM, lets the players know about the changes
ahead of time, and that the players have the opportunity to agree with the changes or decide the game just won't be to their liking. But the ideas that the DM should randomly change the rules "just because" and without notice, or that there are rules that the DM should change and not worry about what the players think "because they are rules from the DMG" are just silly.