Pathfinder 1E [Pathfinder] Well done, Paizo! (Pathfinder RPG)

I'm curious: I thought find the path had been pulled out entirely. Is it back in(in a different form, I'm guessing from your wording)?

It's in, but the location you are trying to find must be a prominent location. A hut in the woods would not suffice, but a city would. (It is worded better in the actual description.)
 

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I love the subtle compromises (e.g. the Find the Path spell) and how you handled things in the book such as characters beyond 20th level (though I would like a future book for epic adventures, thank you - how else can I face the demons in the Demonomicon articles that James Jacobs authored????).

Care to provide a spoiler about characters above 20th level? Is it like the epic level guidelines from the 3.5 DM's Guide?
 

How has scry/ teleport been fixed? Counterspelling? Are magical item dependency the same as 3.5? Thanks for taking the time in answering the questions.

Scry seems unchanged - unless I'm missing something subtle. However, scrying now counts as seeing an area as "viewed once" when teleporting (instead of "studied carefully"), so there is a greater chance of mishap.

How do cleric domains work? Did they go back to more of a 3.5 model, or stick with the version they had in the beta?

Domains have domain spells as before, but the domain benefits have changed. Each domain seemingly has two unique benefts/abilities that become available at different levels, depending on the domain.

How does multi-classing work? Same as 3.5? Different (dare I hope for 'old school')?

Same as 3.5.

Are rogues still less able combatants than warriors but still the primary trap and skill monkeys, or do they have warrior BAB to be effective both in and out of combat?

Rogue BAB progression is unchanged from 3.5. They have rogue "talents" now throughout their even-numbered levels, unlike in 3.5 when their special abilities started at 10th level.

Care to provide a spoiler about characters above 20th level? Is it like the epic level guidelines from the 3.5 DM's Guide?

Not even that detailed. They give you options on taking a base class up a couple of levels past 20, and they talk about the alternative option of making hard limits for classes too (i.e., once you hit 20, multiclass elsewhere).

It's only about a page, so it doesn't delve too deeply.
 



I haven't had time to really dive into them yet, but I really like the sorcerer bloodlines. That feature adds such a great dimension to the class that it creates all type of possibilities for PCs and NPCs.

I didn't think I'd like it, but I'm also liking the changes to the spells that make them less save or die and more hit point damage-based (like implosion).

I like some little changes that change minor rules that I used to house-rule out anyway, such as the "death from massive damage" rule. First, they officially made it optional, and second they made it "half hit points, minimum 50". So if you have 500 hit points, you don't worry about a single attack doing 50 points of damage causing an issue - it would have to be a 250-hp incident.

I like their "most important rule" which I won't spoil here since it's supposed to be the topic of tomorrow's Paizo preview blog. (Nothing earth-shattering, but it does provide insight - I hope - in to the gaming style at Paizo.)
 

Still waiting for my copy(s) to get in. I'm worried they won't before I have to head out for GenCon, but if that's the case I'll just pick up a copy when I'm there.
 


I haven't had time to really dive into them yet, but I really like the sorcerer bloodlines. That feature adds such a great dimension to the class that it creates all type of possibilities for PCs and NPCs.

I didn't think I'd like it, but I'm also liking the changes to the spells that make them less save or die and more hit point damage-based (like implosion).

I like some little changes that change minor rules that I used to house-rule out anyway, such as the "death from massive damage" rule. First, they officially made it optional, and second they made it "half hit points, minimum 50". So if you have 500 hit points, you don't worry about a single attack doing 50 points of damage causing an issue - it would have to be a 250-hp incident.

I like their "most important rule" which I won't spoil here since it's supposed to be the topic of tomorrow's Paizo preview blog. (Nothing earth-shattering, but it does provide insight - I hope - in to the gaming style at Paizo.)

The change in most of the spells is something I am not fond of; I'll try to reserve judgement until I read the rules, but from what I've seen and heard, I'm gonna have to do some major house ruling, something I hate doing.
 

The change in most of the spells is something I am not fond of; I'll try to reserve judgement until I read the rules, but from what I've seen and heard, I'm gonna have to do some major house ruling, something I hate doing.

Yeah, I'll have to see the spells in play before I make a final decision, but I get what they are trying to accomplish and I'm warming to it. The formerly save-or-die ones I've read are still deadly enough (instantly), so I'm OK there.

I hate house-ruling too much as well, so we'll see.

Particle Man: I'll check when I get home.
 

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