DDI monster builder vs. Expected Norms

Mesh Hong

First Post
Has anyone who has access to the official DDI Monster Builder made a comparison between its output and what you would expect from the design guidelines from the DMG1, or from the output from Asmor Monster Maker?

I have been reading through Derulbaskul's first batch of creatures created with the DDI tool in the A Multitude of Monsters thread and his figures for AC, and NADS seem to be different from what I would expect. I am trying to figure out if this is due to a design change (maybe it uses a new formula that will be included in DMG2), or an error on his or my part.

Any comments from people in a position to help would be welcome.

Thanks
 

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The moster builder uses the DMG2 guidelines. Among the changes are elite/solo defenses no longer raising and solos having 4*HP not 5*HP.

There are also a bunch of options "behind-the-scenes" that would change how the final stats come out.
 

I don't have insider so this is helpful. I think that the asmor monster maker will continue to work well for me (at least until I find a way to get the WoTC monster builder).

Kudos

-Sporemine
 

A months subscribe to DDi is a horribly good deal in my opinion I signed up for three.... very cool... CB is awesome (and you get access to the nice back issues)
 

Mesh Hong,

Why don't you give me ten or so basic builds (eg, lurker 10, controller 5 etc...) and I will generate them and attach them as a file here? I can't answer your question because these are first real monster building attempts and I've been doing them simply using the builder without referring to the DM.
 

Thanks for the reply Dalzig

The moster builder uses the DMG2 guidelines. Among the changes are elite/solo defenses no longer raising and solos having 4*HP not 5*HP.

This I can live with, and at least seems logical.

There are also a bunch of options "behind-the-scenes" that would change how the final stats come out.

This I have no way of predicting, I suppose I will just have to wait until I see the DMG2.

Overall this puts me in something of a dilema. From my own experience I didn't see anything wrong with elites and solos getting bonuses to defences and x5 HPs over level 10, (in fact I have run solos with more then x5 HPs in my own game without any issues). The problem with a lot of creatures but especially Solos was that they didn't do enough damage or were simply too dull, which was easy to tweek when creating my own monsters.
 

Why don't you give me ten or so basic builds (eg, lurker 10, controller 5 etc...) and I will generate them and attach them as a file here?

Thanks Derulbaskul for the offer.

I have created the base numbers I would expect for a monster, only adding the +3 bonus to its primary stat, I have kept all the other stats for the creature at base.

(when designing a creature for real I would base the defences from the stats of the creature which would produce a variance of +/- 1, sometimes +/- 2 but I think it is best to ignore that in the first test)

Level 1 Artillery (primary stat Dex 16, others all 13)
HP: 25
AC: 13
Fortitude: 13
Reflex: 14
Will: 13

Level 15 Artillery (primary stat Dex 23, other all 20)
HP: 116
AC: 27
Fortitude: 27
Reflex: 28
Will: 27

Level 1 Brute (primary stat Str 16, others all 13)
HP: 33
AC: 13
Fortitude: 14
Reflex: 13
Will: 13

Level 15 Brute (primary stat Str 23, other all 20)
HP: 180
AC: 27
Fortitude: 28
Reflex: 27
Will: 27

Level 1 Controller (primary stat Chr 16, others all 13)
HP: 29
AC: 15
Fortitude: 13
Reflex: 13
Will: 14

Level 15 Controller (primary stat Chr 23, other all 20)
HP: 148
AC: 29
Fortitude: 27
Reflex: 27
Will: 28

Level 1 Lurker (primary stat Dex 16, others all 13)
HP: 25
AC: 15
Fortitude: 13
Reflex: 14
Will: 13

Level 15 Lurker (primary stat Dex 23, other all 20)
HP: 116
AC: 29
Fortitude: 27
Reflex: 28
Will: 27

Level 1 Skirmisher (primary stat Dex 16, others all 13)
HP: 29
AC: 15
Fortitude: 13
Reflex: 14
Will: 13

Level 15 Skirmisher (primary stat Dex 23, other all 20)
HP: 148
AC: 29
Fortitude: 27
Reflex: 28
Will: 27

Level 1 Soldier (primary stat Str 16, others all 13)
HP: 29
AC: 17
Fortitude: 14
Reflex: 13
Will: 13

Level 15 Soldier (primary stat Str 23, other all 20)
HP: 148
AC: 31
Fortitude: 28
Reflex: 27
Will: 27

Expectations
I would expect the DDI monster creator would come out with exactly the same numbers as this is the very simplest form of monster creation.

I suspect that an area where it differs could be how it handles altered stats specifically if it uses them to calculate the Defences.
 

Thanks for the reply Dalzig



This I can live with, and at least seems logical.



This I have no way of predicting, I suppose I will just have to wait until I see the DMG2.

Overall this puts me in something of a dilema. From my own experience I didn't see anything wrong with elites and solos getting bonuses to defences and x5 HPs over level 10, (in fact I have run solos with more then x5 HPs in my own game without any issues). The problem with a lot of creatures but especially Solos was that they didn't do enough damage or were simply too dull, which was easy to tweek when creating my own monsters.
I think their fix was to reduce hit points but increase damage. But only DMG 2 will tell us the specifics. The MM2 at least indicates it.
 

I think their fix was to reduce hit points but increase damage. But only DMG 2 will tell us the specifics. The MM2 at least indicates it.

Yes thats what I thought but Derulbaskul posted some creatures created with the DDI monster maker that had Defences worryingly different to what I would have expected.

I am just trying to figure out what has caused the difference so that I am in a position to either reconsider my design assumptions or give out informed advice.
 

I haven't noticed the defense scores, but I noticed that the ability scores seemed to be off. If I remember correctly, the highest of each "defense pair" stat should be 13 +1/2 level, and one should be 16 + 1/2 level. Some of the numbers were off, but I don't remember exactly which one. Maybe that results in different defense scores, too? Either because the values become adjusted above their original score, or start lower?
 

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