true but
This is true to an extent. For example, when Magic: The Gathering came out, most D&D players either played it or didn't, but they didn't, by and large, take person offense.
Yet, when 3rd and then 4th edition came out, the ones that saw the game shift toward that style of play got upset.
So, we have an interesting dichotomy. The traditional face to face RPG with no props but character sheet and dice becomes a smaller niche. But, some companies build that concept into different directions. Make them more like boardgames (for example).
The market will decide if the innovation will succeed and start a new market/market trend, or if it will be an interesting but failed experiment.
I think RPGs will have to shift from the standard Pen, Paper, dice, mini, character sheet to thrive, but on the other hand, my game of choice is C&C which is very much the traditional minimalist RPG style game.
RK
It's simple. If you want to innovate, then do a new game entirely. Games have fans for a reason- they like them... the way they are.
This is true to an extent. For example, when Magic: The Gathering came out, most D&D players either played it or didn't, but they didn't, by and large, take person offense.
Yet, when 3rd and then 4th edition came out, the ones that saw the game shift toward that style of play got upset.
So, we have an interesting dichotomy. The traditional face to face RPG with no props but character sheet and dice becomes a smaller niche. But, some companies build that concept into different directions. Make them more like boardgames (for example).
The market will decide if the innovation will succeed and start a new market/market trend, or if it will be an interesting but failed experiment.
I think RPGs will have to shift from the standard Pen, Paper, dice, mini, character sheet to thrive, but on the other hand, my game of choice is C&C which is very much the traditional minimalist RPG style game.
RK